Earn to Die 2 is a game where you drive your car through hordes of undead. I don't need to tell you why that is fun. The first one saw over 5 million installs, so many of you already know what this is about.
The sequel still tasks you with driving your way out of a zombie apocalypse. You will speed through brain-eaters in sports cars and mow them down in trucks.
Developer Jundroo, LLC builds games that, in turn, let players build other things. While we haven't yet reached buildception (the point where those virtual things go on to build more things of their own), the number of things we're able to build continues to grow.
You might have heard of Stair Dismount, the oddly addictive game of throwing a dummy off very tall objects. It's ridiculously popular, and now the developer has released a new take on this sort of gameplay called Turbo Dismount. Instead of just nudging the dummy off something tall, you sit it in a vehicle and hit the gas.
Have you ever seen marionette puppets feign a martial arts battle? They look a lot like the fighters in Dragon Finga, a 2D brawler that lets the player control multiple points of articulation at once to take on enemies. Usually rag doll physics in 2D games look a little janky (see Flop Fu for a good example), but Dragon Finga's tongue-in-cheek take on classic Hong Kong fighting cinema is a surprisingly effective game in its own right.
Kiwanuka is a Lemmings-inspired physics puzzler that we've been looking out for on Android since we heard about it on iOS. Thanks to a partnership between original devs CMA MegaCorp and the developers at Jakyl, the game has finally made its way to our favorite platform, and it's awesome.
Basically, you play the guy or gal in charge of saving a crowd of Kiwanuka, using a magical staff that whips the humanoid critters into shape, arranging them in tall, swaying towers you can use to climb through low-poly geometric terrain.
Last December, Google announced LiquidFun, a cross-platform physics engine developers could use to create realistic gaming experiences. Now, as a part of Google Developer Day at this year's Game Developers Conference, the company has released version 1.0 out into the wild. It's also provided no shortage of videos demoing what the project is capable of.
The folks at game developer Mediocre have given us such classics as Sprinkle and Granny Smith, but now it's time to break some stuff. Smash Hit has come to Android with neat physics and compelling gameplay. It's a good opportunity to get some of that aggression out too.
Smash Hit is equal parts on-rails shooter and physics simulation. You coast along, approaching various glass barriers. You have to tap to launch balls that break the glass to clear your path.
When the Rabbids first appeared in Rayman Raving Rabbids for the Wii back in 2006, they were hilarious and even somewhat charming. There wasn't any depth to them, but there wasn't any depth to the game itself, so it was a perfect fit. Those obnoxious bunnies went on to shed their affiliation with Rayman and have since appeared in more games than their limbless friend. Now they're making their mobile debut with Rabbids Big Bang.
Sprinkle attracted quite the following when it debuted in 2011, using its realistic water physics to show people what Tegra 2-equipped tablets were capable of. Players controlled a wooden water cannon mounted on a crane and fought fires across a diverse assortment of stages, with water pushing rocks and giant blocks of ice around in order to save houses in hard to reach places. The fire itself was as pretty to watch as it was a pain in the rear, spreading from house to house as gamers discovered that maybe, just maybe, they weren't cut out to be firemen.
Back during the Humble Bundle for Android #5 (not to be confused with the current Android-focused Humble Mobile Bundle), NightSky HD made its first appearance on the platform. Now, the Steam-native game is available on its own in the Play Store for $5.
The title brings its distinct visual style to the genre of physics puzzlers. In this game you control a dark orb as you attempt to navigate a silhouette world of platforms and pits.