Nearly a year ago, this company called Coin came to the Internet with a product, also called Coin, that it promised would store all of your credit, debit, and loyalty cards inside of a single nifty replacement. People could pre-order this Bluetooth-connected card for $50, and they were told they would receive it by summer of 2014, otherwise known as the season that just ended. Where are their cards? Well, they're still available for pre-order, and orders placed now aren't expected to arrive until the summer of 2015.
PayPal's Here direct sale and money transfer service is an admirable rival to the similar Square, and before today its standard Android app was perfectly fine. But you can't deny that it looked a little... iPhoney. Thankfully the second release of the PayPal Here app brings the user interface more in line with other polished Android apps, and throws a little expanded functionality in for good measure.
The whole app has been simplified and streamlined, according to the change log, and customers should now be able to swipe their credit or debit cards at any time during the purchasing process.
Remember how the physical Google Wallet card showed up in some APK teardowns only to be removed without a word from Google? Well, it's back and you can place an order for it right now. Google says the card should be delivered to interested parties in 10-12 days.
The Wallet card will let you pay for items at any retailer, even those that don't have the little NFC kiosks Wallet has thus far relied upon.
For AT&T customers, the myAT&T app serves as a mobile portal into their cellular accounts, a place to view usage, curse, and make payments (though not necessarily in that order). Version 3.0 has rolled out a new UI, and while it does look better than the previous version, it's still just a mobile web page with an app wrapped around it. Slideout menus are pretty and convenient though (perhaps even pretty convenient), so the app gets points for having one.
Yesterday, T-Mobile officially announced its new "UNcarrier" plans to much fanfare and profanity. The idea is simple: you pay one price for your service, and a separate price for your device. You can either choose to pay the full cost of your phone up front, or pay a deposit at first and then a monthly fee after that.
"But wait," the entire tech world cried, "That monthly fee is still a contract, right?
When Google announced that it would support all major credit and debit cards, it was big news. What may have slipped under the radar, however, is that Mountain View also sent an open invitation to card issuers to sign up for tighter integration into the service. Today, Google is announcing that you can add your Discover card to Google Wallet directly from your account on Discover's website. You even get fancy card graphics now, too!
Well, we knew it was a possibility, and given Google Wallet's painfully slow adoption rate (by carriers and payment processors), rumors today from NFCTimes that the service's sole remaining partner Sprint is coming up with an alternative aren't exactly surprising.
NFCTimes says the service will be called "Touch," and will utilize a "secure element" system like Wallet (a physical chip) in order to securely process mobile payments. Likely by necessity, this would mean the end of support for Google Wallet on Sprint handsets released after the launch of the new "Touch" service.
You might not have heard about Card Case. It's not the most popular of Square's innovative services, but it's worth just as much attention for the average consumer. Now that it's getting a facelift, it's a good time to revisit the concept. Pay With Square (as it's now known) is an app that allows you to create and maintain tabs at local businesses by simply giving the retailer your name.
To answer your first question, no there's not a lot of places that support this payment method just yet.
The latest Angry Birds update v1.5.1 that hit the Market yesterday introduced a whole bunch of levels, support for lower-end devices, and... a new SMS permission requirement. This not only prevented the update from being installed automatically, but also created quite a bit of user confusion, or even panic, around the reasons why the game would ever need to send or read our text messages.
Rovio's own Twitter account, probably manned by one of those evil pigs, insisted it was a mistake that would be fixed Monday, which calmed some of us down, but the truth ended up lying elsewhere.
Today has definitely been one of the more exciting days this year, at least in the Android department. Last week, Google sent out invitation for a Honeycomb-related event, where we, of course, were expecting detailed walkthroughs of Android 3.0 and hands-on with the Motorola XOOM.
Rumors of the web store that was promised almost a year ago as well as Google Music, teased at the same time at Google I/O last year, were flying, and one of them definitely came true today - we've finally got ourselves a web-based Market with over-the-air app installations.