The launch of the world's most hyped Android-powered mini console might have been something of a dud, but at least the creators are keeping up the support. The first major update after Ouya's release includes some substantial improvements to the app/game store, most notably PIN security for purchases (to make sure those meddling kids don't empty Mommy and Daddy's checking account) and support for pre-paid gift cards. Card totals can now be applied towards new games or in-app purchases.
The Ouya bandwagon was overloaded when it exploded onto Kickstarter. A $99 game console running Android with a wireless controller? It sounded too good to be true. People threw cash at the company, begging to have a developer unit bestowed upon them. Even then, as Ouya was rocketing toward its eventual $8.6 million haul, there were murmurs of concern. Could this really work? Would developers embrace this odd little device and free us from the hegemony of traditional consoles?
The day has finally come, true believers. The OUYA console is real, it's on sale, and you can have one of three online retailers send one to your doorstep. The $100 gaming SoC-in-a-box got its celebrated start on Kickstarter, but as of today you don't need to be among its backers to buy one. The OUYA storefront, Best Buy, and Target are all allowing orders to go through at the moment - Gamestop and Amazon are also retail partners, but the former isn't allowing you to add the item to your cart, while the latter is showing "out of stock."
All the US and Canadian stores list the OUYA at $99.99, while UK gamers can pick it up for the same price in pounds.
Stop me if you've heard this one before. Mad Catz, purveyor of game controllers and Nintendo cases to rich and poor alike, is preparing yet another Android-powered game console in the vein of OUYA and GameStick. Information on Project M.O.J.O. is buried deep in the company's 2013 fiscal earnings report, with a reveal scheduled at the Electronic Entertainment Expo next week.
Mad Catz CEO Darren Richardson was quoted in the earnings report:
At next week’s Electronic Entertainment Expo (E3) in Los Angeles we will unveil the keystone product in our GameSmart initiative, Project M.O.J.O., an android micro console configured to harness the maximum gaming horsepower from an android device.
Guys, stop talking about the Ouya for a second. Bluestacks has a different console it would like you to pay attention to: GamePop. The company that has previously worked on interoperability between Android software and other platforms, is now launching a console of its own. The hardware—including a console and physical controller—will be entirely free for people who pre-order. The catch? You have to pay for a subscription to play games.
We've watched this project grow from a once-unfunded Kickstarter campaign to a highly-anticipated beast of a gaming console. If you've been kicking yourself over the last several months for not getting behind the Kickstarter campaign and are counting the days until you can grab this Android-powered box-o-fun from a retail shop, the day is drawing near. According to tonight's announcement from GDC, the device will hit shelves in virtual and physical stores across the country on June 4th.
We don't get to talk much about 3D printing here at Android Police because it's not a technology that's terribly mobile-focused (nor is it even that commonplace yet), but suffice to say, it's amazing. While this may not be about making prosthetic body parts, vehicles, or bikinis, MakerBot and OUYA are partnering to allow users to print their own enclosures for the hackable console. This may be the coolest way to customize a game system yet.
Last week, we took a look at the nominees for Ouya's 10-day developer competition, Create. Today, we have the winners! These game devs will receive some undisclosed amount of money (out of a pot of $45,000) and almost certainly end up on the launch version of the Ouya console. So, what are they? Well, let's break them down by category.
"Pop Your Eyes Out" Award: Pipnis
We covered this one in our roundup last week, though we're at a loss to explain how it didn't win the "Best Couch with Friends" Award.
We're all eagerly awaiting the arrival of the Ouya and the one question we need to have answered is whether or not the platform will be able to acquire enough interesting games to be worthwhile. One of the ways the company is generating interest and content is with a 10-day developer competition. Keeping in mind that the entire programming process occurred in a little more than a week (and in some cases, less than that) and all the titles are unfinished, here's a look at some of the games that may end up on the console.
Yearly releases of flagship hardware are a staple of the smartphone world - in fact, we're generally pretty pleased if twelve whole months can pass before we get a "+" or "HD" slapped onto our formerly cutting-edge phone. But in the console world, it's a different story, with at least five years between major releases being the norm. Android-powered gaming console OUYA intends to take the mobile approach, according to Joystiq.