Just in case you slept through the first week of January, take a peek back at our coverage of Project Shield, NVIDIA's attempt to inject the Android gaming market with a Tegra 4-powered supersoldier serum. There's still no word on exactly when shield will hit the market, but the boys in green want to make sure it stays in your mind. To that end, they've just posted a short run-down of a year's worth of Shield development on their blog, including the frantic construction of show-ready units less than two weeks before NVIDIA's CES presentation.
If you've got a decent gaming PC and you haven't tried Hawken, you really should give it a try. The free-to-play online shooter captures the atmosphere of a gigantic, hulking death machine in a way that doesn't have an equal, and the first-person perspective and customizable mechs make ita nice tribute to the old Mech Warrior series. And if you've already tried it and liked it, NVIDIA has a promotional live wallpaper that's right up your rusted, diesel-splattered alley.
Like a lot of you, I watched NVIDIA's press conference with my jaw firmly on the floor when Project Shield was unveiled. It's a true Android gaming portable, built from the ground up to make a great gaming experience - not a phone or a tablet that also plays games, with varying degrees of efficiency, like Sony's now outdated Xperia Play or Archos' Gamepad. And it's made by NVIDIA, the company with the most to gain by expanding the platform's gaming horizons.
NVIDIA's jaw-dropping Tegra 4 and Project Shield demos showed off a lot of impressive hardware, but any gamer will tell you: it's all about the games themselves. To that end, they've revealed a few of the games currently in development and set to take advantage of both the Tegra 4 and Shield's console-style controls. We've already seen Madfinger's Dead Trigger 2, but on the shiny new Shield website, there are brief glimpses of other titles.
If you've been following PC gaming, you know that Valve has big plans for its Steam platform. NVIDIA wants to leverage the new "Big Picture" mode (a TV user interface, designed to make a gaming PC work more like a game console) with the brand-spanking new Project
Thor Shield mobile gaming device. At the CES press conference, NVIDIA CEO Jen-Hsun Huang showed off the Shield Hardware streaming live PC games from a local machine running a high-end GTX 680 graphics card.
After about 45 minutes of casual sexism and awkward pauses, NVIDIA's Jen-Hsun Huang dropped the bomb. Project Shield is a handheld gaming console running pure, unmodified Android (Jelly Bean). At its core is the newly-announced Tegra 4 ARM chip, but that's not all.
Update: Official video of Project Shield:
The device looks like a standard wireless controller with a flip-up screen. Around the back are I/O ports, and there's no proprietary nonsense here.
Okay, so sure, OnLive still exists, but given its financial woes and general instability, it's unlikely that the company will be investing in any new hardware or infrastructure. This is a shame, because NVIDIA just dropped some sweet-looking server racks on us at CES. While it bears more than a little resemblance to the GeForce GRID program, the NVIDIA GRID features the ability to support 24 concurrent users on a single node.
It's CES 2013, and NVIDIA has just kicked it off in a way that only NVIDIA can: by announcing the world's first quad-core A15 CPU – the Tegra 4. It uses the same 4-PLUS-1 setup as the Tegra 3, which has the fifth "battery saving" core, but supercharges it in basically every way imaginable. For starters, it features 72 GPU cores. That's a lot of cores.
Past that, it's the first Tegra processor to have an onboard 4G LTE modem (finally!).