One of the best things about having a tablet is that it can take the place of many other, usually not-so-techy, things in our lives. Paper products like newspapers and magazines, for example, are easily replaceable with a simple application. Zinio is a popular newsstand app that aims to take the place of the latter, and while it has only been in the Android Market for a short amount of time, it just received an update that makes it even more desirable.
Sometimes, it's best when a game doesn't perform just one function. Especially when graphics-heavy apps charge more than usual for an experience that might grow stale, variance and depth is extremely important. The iOS port of Galaxy on Fire II has depth in spades, but is the overall experience worth the game's price?
Galaxy on Fire II plays remarkably similar to a 2003 Windows game called Freelancer, in which you took on the role of an interstellar starship captain with an eye for earning money.
It has been several weeks since Nvidia first dropped the news that Galaxy On Fire 2 was coming to Tegra devices, and now it's finally here. Galaxy On Fire 2 THD takes mobile gaming to a whole new level with its amazing details and rich gameplay, offering a massive galaxy for its playground. Here are some of the main features:
- A huge galaxy with over 20 solar systems and beautifully rendered planets
- 100 unique 3D space stations and more than 30 customizable space ships
- Unique reputation and diplomacy system
- Story-based, mission-based and free gameplay
- Complex trading system with over 170 different commodities of all kinds
- High quality visuals and music, full voice acting (English) and 3D sound
- Action Freeze™: 3D screenshot tool to save screenshots from any perspective and upload them to Facebook™
- OpenFeint integration of leader boards, achievements and saved games
- Supports up to full native 1280 x 800 pixels resolution
- Heavily optimized to utilize the eight-core rendering power of Tegra’s GeForce GPU for console-gaming quality on mobile devices
- All meshes re-created from scratch as if they were to be used for a proper console game
- New details added to the design of each of the over 30 spaceships and 100 space stations
- Carefully re-painted space background images and planets at 2048 x 2048 pixels resolution to ensure crystal clear game experience even on 10 inch tablets
- Four times higher texture sizes on all in-game textures and four times higher polygon count on its spaceships, space stations, jump gates and asteroids compared to standard tablet versions
- Sophisticated OpenGL ES 2.0 specular and displacement shaders on all in-game assets
You can get Galaxy On Fire 2 THD free in the Android Market right now - but there's a catch.
We've all heard the rumors about why the XOOM hasn't gotten its LTE implant yet, and why the Droid Bionic was delayed - and there was a lot of speculation that said it was because of incompatibility between the Tegra 2 chip and Verizon's LTE. NVIDIA has made a statement regarding the matter, and says that is simply not true. See for yourself:
Android has really grown quickly in the realm of mobile gaming, especially with the influx of Tegra 2 phones and tablets. Keeping that momentum going, Madfinger (creator of Samurai 2) is currently working a new game optimized for Tegra devices called SHADOWGUN. There will be two version of this game - one for Tegra 2 devices, and one that takes advantage of NVIDIA's next-gen Tegra 3 processor, the quad-core Kal-El.
Update: Now with video (thanks, Nick!).
Remember Project Kal-El, NVIDIA's first mobile quad-core CPU with 12 GPU cores that was announced back in February of this year? The one that was supposed to be 5 times faster than the current generation Tegra 2, which you can find in such devices as the Motorola Atrix 4G, the LG G2x/2X, the XOOM, the ASUS Transformer, the Galaxy Tab 10.1, and pretty much all other modern tablets.
As the Kal-El chip progresses towards completion in the 2nd half of 2011, NVIDIA put together a 4-minute video demo featuring a Kal-El powered tablet running Honeycomb and a little game optimized to use 4 cores, called Glowball.
Yesterday, we told you about the OpenGL video driver Chainfire3D. At the time, there was a common question: what can you really do with this? Some crafty XDA users have set out to prove exactly what you can do using CF3D, and here at AP, we all think it's nothing short of awesome.
In the past, we've highlighted several games specifically for Tegra devices, and we felt the backlash from users that wanted these games but lacked the proper hardware (read: no Tegra).
Rumors of Amazon's first foray into the tablet world seem to be solidifying. Today, BGR received a tip adding credibility to the potential "family" of devices that the online giant is supposedly prepping. While these devices remain squarely in the realm of rumor, the few details that can be gleaned are pretty juicy.
The tip gave some info on two different tablets: "Coyote," an entry level tablet that will be running NVDIA's dual-core Tegra 2 processor, and "Hollywood" - a higher end device powered by NVIDIA's forthcoming quad-core Kal-El SoC.
Wow, what a day! Music, movies, APIs, alliances - the list of exciting announcements from Google I/O 2011 goes on and on today. While the rest of the Android Police crew is blasting through the bulk of the new stuff, I decided to unpack and play with the "Oprah moment" Limited Edition Galaxy Tab 10.1 that everyone here at I/O received as a gift. And let me tell you, this baby is fast, sleek, slim, and gorgeous.
A couple of weeks ago we highlighted three upcoming games for Tegra devices, and the first of the trio - Pinball HD - will officially land today. Pinball HD is an iOS port from game developers Gameprom, and brings a new school twist to an old school game.
This game is graphically rich and beautiful, full of amazing textures and environments. The gameplay is incredible, as it offers varying dynamics according to device angle and orientation.