What would be another month without another quick roundup of our top five favorite apps? For those just joining us, our monthly "top five" roundups are meant as a quick primer for those who don't have time to wade through the dozens upon dozens of awesome apps we've looked at in the course of the past four weeks. We've selected the cream of the crop, and taken a quick look at five of our favorite apps from June 2012.
Back in the day, there was this game system called Atari ST. And for this system, there were many games. More specifically, though, there was a game called Speedball. Set in the future, Speedball combined American football, hockey, brutality, speed, and ball. After its initial installment on the ST, it was ported to several other consoles, including Amiga, where it became wildly popular.
Fast forward many years, and Speedball has been remade, revamped, and re-released for many other game systems.
The Google+ app has received another fancy new update today. Avid Google+ followers will remember that just a month ago, the mobile Google+ got a facelift. Well, forget everything you knew about that app. Google's social network is getting another new facelift. And a sweet tablet interface to boot.
The new interface has a much lighter, brighter look, while still maintaining the large focus on pictures and videos of the previous update.
One of the bigger changes we saw in the jump from Gingerbread/Honeycomb to Ice Cream Sandwich was in the camera app. ICS not only brought a streamlined, more subtle design to an app that so badly needed it, but also introduced zero shutter-lag, meaning the time between pressing the shutter release and capturing a photo was pushed down to (almost) zero. In fact in many cases, the time between touch and capture is imperceptible.
"Android has always put you in control when it comes to staying notified and connected. Now you can take action directly from the notifications shade," says Android's updated "What's New" page. Indeed, today's Jelly Bean announcement saw a number of improvements to the already handy notification system we've come to know and love in previous iterations of Android. Not only can the new notifications system display larger, richer notifications, developers can create actionable notification with interactive controls for telephony, music, and more.
Google's Android Developer's site got a massive overhaul today, with a brand new UI, tons of new features, and a unified guide for developers on how to design, develop, and distribute their apps all in one place. The new site is fantastic-looking. Clearly Google wants to engage developers more and give them more guidance on how to succeed on the Play Store. So, what say we take a tour?
For anyone who's been kept in the dark, or just doesn't know everything there is to know about Android yet, Google's provided newcomers with a section just to tout the advantages of developing for Android.
Following up on the success of the self-billed "blockbuster casual platform action RPG" Illusia, GAMEVIL recently released Illusia 2 to the Play Store, promising a "thrilling storyline full of twists and turns," and "endless customizable options."
For those unfamiliar with the original game, Illusia is a side-scrolling RPG with heavy fantasy influence and a focus on quests, equipment upgrades, and overall immersive gameplay. Illusia 2, in keeping with the original, offers a rich, colorful art style, core RPG elements, and a compelling storyline.
This is the app roundup. The game roundup from this week can be found here.
Looking for the previous roundup editions?
OrangePixel, the famous for retro-inspired hits like Stardash and Meganoid, debuted Chrono & Cash to the Play Store today, bringing another fun, low-res platformer to Android.
The game centers around Cash (a "talented thief") and his Chrono robot called CR2. The duo travel through time to rob various treasures from evildoers through a simple yet clever gameplay style. The visual style is consistent with OrangePixel's other offerings – well thought-out, colorful, and pleasing to the eye despite its (intentionally) low-res graphics.