The King of Fighters '98 was a special release from the very beginning. As the fifth game in SNK's popular fighting game series, it attracted players by bringing back brawlers who were killed off in previous versions. Future releases would return to the storyline, but '98 did not care and lacked a plot of its own. The game was all about the fighting, and now it's available for Android.
Four months ago, part one of the Kickstarter-funded fifth installment of the Broken Sword series hit the Play Store costing $6.99. It has since dropped to $4.99, and today part two of the saga is available for one dollar more, a reasonable $5.99. Okay, now that the math is out of the way, let's recap. Broken Sword is a long-running adventure series (the 5 in the name may have given that away) that has been picking up fans since 1996, and given the success the franchise found on Kickstarter, clearly many of them have stuck around.
Bug Heroes 2 is the sequel to an iOS game that never made it over to Android, so bear with me as I get you up to speed. This series has garnered high reviews due to its compelling mix of tower defense and twin-stick shooting action. It packs numerous heroes into squads and tasks players with spilling enough bug guts to improve these characters over time. When you combine this quriky premise with rather appealing graphics, it becomes somewhat easy to understand this game's success.
Noodlecake has brought developer Rocketcat's Wayward Souls over to Android, enabling waves of new players to experience this challenging action adventure game. This title, which takes inspiration from the likes of Spelunky and Secret of Mana, pushes players out onto the floor of a randomly generated dungeon and wishes them the best, all while pounding them with horde after horde of enemies and challenging bosses. It's a fast experience that's easy to dive into and just as easy to get kicked back out of.
What happens when you turn a classic game like Tetris on its head? Usually you get a broken game, but in the case of Flash favorite 99 Bricks, you get a game that successfully mixes old-school elements with physics and planning to make something new. The mobile re-release adds a bit of story featuring wizards and magic on top of the Jenga-style premise, like nuts and chocolate on a surprisingly precarious physics-based sundae.
A lot has happened since 1998, so here's a refresher: Mojo Jojo is still up to shenanigans, Townsville is still in trouble, and it's still up to the Powerpuff Girls to save the day. Rather than taking to the TV screen, this time they're kicking butt in their own 2D sidecrolling adventure.
Back in the 90s, I was a Genesis kid, but I missed out on the 2D platforming classic Castle of Illusion. This game starred Mickey Mouse and was one of the more popular titles available to tide console owners over until the release of the original Sonic the Hedgehog. Last fall a completely new HD version hit the PlayStation Network, Xbox Live Arcade, PC, and iOS, giving newcomers a chance to experience the adventure for the first time and long-time fans a reimagined take on the world they may have forgotten.
Forget modern day racing. As dangerous as getting behind the wheel of a car going over 200mph in an oval may be, it doesn't compare to hopping on the back of a chariot being dragged by speeding horses and attacked by spiked wheels. When stepping up to the challenge, planning is every bit as important as fortitude, which is why Qvadriga is as much a strategy game as it is a racing one.
Developer Halfbrick, the creator of Fruit Ninja, is back with another mobile game to suck away your free time. Band Stars has nothing to do with slicing up perfectly good food. Instead you get some people together to form a band and you rock out. Keep rocking, and eventually you'll get good. After that, you will become a star and travel the world (if only real-life worked that way).
The game has plenty of band members to unlock, each of whom brings their own skills to the table.
Rovio has caught on to the slight possibility that this many years after the release of the original Angry Birds, some of you may have potentially (if only ever so slightly) grown bored with the concept of slinging the same ol' birds at the same ol' pigs. The company has since experimented with other game concepts, but at the end of the day, you have to stick with what pays the bills.