Killing Floor is exactly what it sounds like. Okay, no, it's not a game about a floor that eats everything it touches. We call that game hot lava, and it's much less gruesome than this one. No, Killing Floor is a first person shooter where you kill everything on the same floor as you that looks like it might be a zombie. Sure, it may actually be the result of a failed cloning experiment, but if it looks like a zombie and sounds like a zombie, shoot it.
Windward is a PC title for schooner and galleon lovers who need the kind of open-ended world only the open seas can offer. To answer the call, this game provides an entire procedurally-generated world for you to explore as you see fit. And you don't have to do it alone. Windward is a journey designed to be undertaken with friends. Create a faction and see how much harm you can do in its cross-platform multiplayer competition.
I'm from a part of Virginia where you learn different crops not because you're a farmer, but because there isn't much else to look at during the bus ride to school. Similarly, you start to recognize different types of tractors not because you aspire to drive one someday, but because you've spent untold hours stuck behind them on a one lane road.
I moved away as soon as I got the chance, and while I don't yearn to return to such a place, I imagine there are rural expatriates who long to return to the smell of dirt and cow manure.
The tower defense genre may not have been born on mobile devices, but it's a match made in heaven. Tapping on stationary structures and slowly moving units is a gameplay style better suited to touchscreens than gamepads or, arguably, mice. The basics have been done to death by now, so developers are coming up with creative new ways to expand the genre.
In Clandestine: Anomaly (no relation to the superb Anomaly series of tower defense games), developer ZenFri has combined top-down strategy with augmented reality. Here's a game that doesn't just rely on your touchscreen, it needs your camera and GPS as well.
Golf balls have much in common with projectile weapons. They're small. They're shaped like musket balls. Sometimes they cut through the air too quickly for the eye to follow. You could do a lot of damage with one, if you think about it.
Developer Kappsule, creator of Wrassling, apparently has. Battle Golf is the result. In this not-quite-a-sports-game, you swing a club at a ball just like you would in a virtual golf course. But when you land that hole-in-one, you're not just showing off your skills—you're doing battle.
See that blowhole at the top of the angry whale? If you drop enough golf balls in there, you can get it to leave you alone.
Deadlock: Online is a top-down multiplayer shooter with over two million downloads that has pitted iOS users against one another since 2011. Now Crescent Moon Games is bringing the 3D twin-stick shooter to Android.
The standard online shooting staples are covered. You have your regular deathmatch and team deathmatch game modes, along with one called Capture & Hold that tasks you with holding an area longer than the other side. There are over 30 military weapons available for you to aim at the seven other players each battle is capable of supporting. Much of the content has to be unlocked, which you can do the old-fashioned way or by opening your wallet.
There are a lot of puzzle games on Android. It makes sense: a touch-based interface is perfect for games that have a lot of active elements on screen at once and don't need quick responses. But that ideal setup means that years after the explosion of mobile gaming, we don't often see new ideas. Prismatica is a hexagonal puzzle game that bucks that trend. It's kind of like a two dimensional Rubik's cube, plus some color theory and twinkly music.
Each Prismatica stage is made up of a series of hexagonal wheels that are interconnected. Every wheel uses a colored spoke which "assigns" the color to its surrounding tiles, which overlap onto another wheel at at least one point, combining their colors.
Swords, forests, and monsters are par for the course in turn-based RPGs, but tinyBuild's Fearless Fantasy manages to include all of these things while still feeling fresh and original. After first launching on Steam for PCs and making its way over to iOS and the Amazon Appstore, the game has now made an appearance in the Play Store.
Remember Rogue Squadron? Nintendo 64 and Gamecube owners, past or present, know what I'm talking about. This series of Star Wars games had players fully immersed in intergalactic battles that were stunning for the time. Alongside Star Fox, Nintendo consoles were the place to be for top-notch space shooters.
Edge of Oblivion: Alpha Squadron 2, the sequel to—you guessed it—Alpha Squadron, again unapologetically hearkens back to that era. Ship designs are similar enough to tempt a lawsuit, and the opening stage may have you feeling like you're speeding through the skies of Hoth (on one of its clearer days). The game contains two story-driven campaigns containing over 80 missions altogether, which involve blasting ships out of the sky and destroying key land-based targets.
Fearless Fantasy might make you do a double-take. Yes, the characters actually look like that. They're quirky. The entire art style is peculiar, and it sets you up for what to expect from the rest of the experience. This isn't your usual role-playing game.
Fearless Fantasy treats us to an original plot accompanied by animated cutscenes and voice-overs. You play as Leon, a bounty hunter who is out to slay the world's most dangerous creatures and save a girl from a horrible marriage.
It should therefore come as no surprise that the game contains plenty of monster-slaying. Combat is turn-based, but there's a timing mechanic that makes the action more compelling than simply selecting an attack and watching the result.