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NDK

8 articles
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Google Officially Ends Support For ADT With Eclipse, Urges Android Developers To Migrate Projects To Android Studio

It's been a long and winding road, but the days of Eclipse with ADT are over. In a post on the Android development blog, Google has announced that development and official support for the Android Development Tools plugin for Eclipse will be shut down at the end of this year. Google intends to focus all of its effort on improving Android Studio and advises developers move their active projects to Android Studio using the included migration tool.

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[I/O 2015] Android Studio v1.3 Developer Preview Adds C/C++ Support With Refactoring, Code Completion, And Debugging Capabilities

Google I/O is first and foremost a developer conference. New products may be announced at the keynote, but just about everything is really meant for the people that build the apps. For Android developers, there are few things that matter more than their tools. Today, a fresh release of Android Studio hit the Canary channel, and it brings one of the most often requested features: C/C++ support.

Android apps, as most people think of them, are usually written in Java and have a runtime environment that imposes some additional overhead on execution.

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Google Posts 64-Bit Android L Emulator Image For Intel's x86 Architecture

Back in June, Google announced Android was destined to gain 64-bit support in the coming L release. A few weeks later, Revision 10 of the Native Development Kit (NDK) was posted with support for the three 64-bit architectures that would be able to run the new version of Android: arm64-v8a, x86_64, and mips64. As we close in on the official release of Android L, Google has updated the NDK to revision 10b and added an emulator image developers can use to prepare their apps to run on devices built with Intel's 64-bit chips.

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Google Bumps Google TV To Android 4.2.2 Jelly Bean, LG Confirms It Will Update GTV Devices, Finally Support NDK

Google TV is the project no one in Mountain View likes to talk about. It was announced with much fanfare, but the platform has languished on an ancient version of Android 3.2 Honeycomb for far too long. Well, Google didn't see fit to mention it at the keynote, but Google TV is getting a fresh coat of paint with an Android 4.2.2 update.

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The update should appear on compatible Google TV devices in the next few months and bring new core functionality and support for newer builds of Google Chrome.

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Android 4.2 SDK (API Level 17), SDK Tools r21, NDK Released Along With API Docs

Today, with the official release of the Nexus 4, Nexus 10, and Nexus 7 HSPA+, Google has released the Android 4.2 SDK, "a new and improved Jelly Bean."

Along with the SDK release, Google has made available SDK Tools r21, the Android NDK, and of course some helpful API documents. Highlighting some of the benefits of the new SDK (and, by extension, Android 4.2), Google touts "Renderscript computation directly in the GPU" for the Nexus 10, "a first for any mobile computation platform," lock screen widgets, Daydream, incredibly enhanced support for external displays, and optimizations for international users.

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[For Developers] ADT 20/SDK Tools r20 Previews Are Here - Brand New Property Editor(!), NDK Support, Performance Improvements, Bug Fixes Galore

As an Android developer, I like to keep tabs on the tools I use every day, especially ones as important as ADT for Eclipse and SDK Tools. As was the case several times before, the Android team in charge of both of them posted previews of upcoming releases of ADT 20 and SDK Tools r20, available for manual download ahead of the final releases.

Yup, you heard me correctly - 20, not 18 or 19.

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[Updated] Google Announces 2.3 Gingerbread! Here Is Everything You Need To Know

The moment we've been waiting for so many months - it's finally here! I can hardly contain my excitement as I'm writing this, but both Gingerbread and the Samsung Nexus S were officially announced 30 minutes ago. As expected, the new OS bears the version number 2.3 and brings updates to the SDK and the NDK as well SDK tools and the Eclipse ADT plugin.

As expected, a lot of the OS improvements are under-the-hood, which will result in better gaming, responsiveness, and overall Android experience.

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Fruit Ninja Now Available For Android

We told you it was coming today, and indeed here it is - Fruit Ninja, one of the most popular iOS games just entered the Android world, powered by OpenFeint.

Download

You can download the game for $0.99 by clicking or scanning the barcode below:

QR code for https://play.google.com/store/apps/details?id=com.halfbrick.fruitninja

A Few Notes

  • it is quite big - almost 14MB, but it doesn't yet support apps2sd in Froyo. I'm sure that is coming later
  • the graphics, physics, UI - everything is very well done.
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