A preview of Android Studio v1.3 made its first appearance at the Google I/O 2015 session What's New in Android Development Tools, which introduced a number of significant improvements and additions. The biggest announcement was about the integration of JetBrains Clion, enabling Android Studio to be used for C/C++ development, and ultimately support app development with the Native Development Kit (NDK). After a few months in development and about 3 weeks in the Canary channel, version 1.3 has been promoted to a Stable release.
Support for C/C++ development is still considered an "Early Access Preview," so it's probably not quite ready for larger projects. Read More
A large part of the What's New in Android Development Tools session at Google I/O 2015 focused on one particular feature, or rather, group of features coming to Android Studio: upcoming support for C/C++ and the Android NDK. Version 1.3 RC1 of the IDE hit the canary channel late yesterday, finally enabling developers of native apps and games to begin transitioning from Eclipse (or another IDE) to Android Studio, if they choose to. Functionality is described as "preview quality," so there are still some known issues and probably quite a few bugs.
With the addition of NDK support, this release brings a number of internal and organizational changes, some of which will affect all developers. Read More
It's been a long and winding road, but the days of Eclipse with ADT are over. In a post on the Android development blog, Google has announced that development and official support for the Android Development Tools plugin for Eclipse will be shut down at the end of this year. Google intends to focus all of its effort on improving Android Studio and advises developers move their active projects to Android Studio using the included migration tool.
This news comes about six months after Google declared the ADT plugin was no longer in active development. The change in status meant the tools would only receive bug fixes and updates necessary to remain functional, but there would be no more improvements or new features. Read More
Google I/O is first and foremost a developer conference. New products may be announced at the keynote, but just about everything is really meant for the people that build the apps. For Android developers, there are few things that matter more than their tools. Today, a fresh release of Android Studio hit the Canary channel, and it brings one of the most often requested features: C/C++ support.
Android apps, as most people think of them, are usually written in Java and have a runtime environment that imposes some additional overhead on execution. Games and other performance-critical software are usually built with C or C++ and the Native Development Kit (NDK) so that they can avoid most of that overhead. Read More
Back in June, Google announced Android was destined to gain 64-bit support in the coming L release. A few weeks later, Revision 10 of the Native Development Kit (NDK) was posted with support for the three 64-bit architectures that would be able to run the new version of Android: arm64-v8a, x86_64, and mips64. As we close in on the official release of Android L, Google has updated the NDK to revision 10b and added an emulator image developers can use to prepare their apps to run on devices built with Intel's 64-bit chips.
Intel has been aggressively positioning its architecture for Android developers, having previously released emulator images with Google APIs for KitKat, partnering with game engine developers like Unity, and even footing the bill to give away books for interested developers. Read More
Google TV is the project no one in Mountain View likes to talk about. It was announced with much fanfare, but the platform has languished on an ancient version of Android 3.2 Honeycomb for far too long. Well, Google didn't see fit to mention it at the keynote, but Google TV is getting a fresh coat of paint with an Android 4.2.2 update.
The update should appear on compatible Google TV devices in the next few months and bring new core functionality and support for newer builds of Google Chrome. Google says the update to Jelly Bean will allow OEMs to build updates for Google TV devices in weeks rather than months. Read More
Today, with the official release of the Nexus 4, Nexus 10, and Nexus 7 HSPA+, Google has released the Android 4.2 SDK, "a new and improved Jelly Bean."
Along with the SDK release, Google has made available SDK Tools r21, the Android NDK, and of course some helpful API documents. Highlighting some of the benefits of the new SDK (and, by extension, Android 4.2), Google touts "Renderscript computation directly in the GPU" for the Nexus 10, "a first for any mobile computation platform," lock screen widgets, Daydream, incredibly enhanced support for external displays, and optimizations for international users.
A full list of changes (specifically those pertinent to developers) can be found in the API docs, linked at the end of this post. Read More
As an Android developer, I like to keep tabs on the tools I use every day, especially ones as important as ADT for Eclipse and SDK Tools. As was the case several times before, the Android team in charge of both of them posted previews of upcoming releases of ADT 20 and SDK Tools r20, available for manual download ahead of the final releases.
Yup, you heard me correctly - 20, not 18 or 19. Even though the previous major release was 17, 18 followed up shortly after with some minor changes, and 19, even more minor, wasn't even posted to the downloads page (see here for the reason). Read More
The moment we've been waiting for so many months - it's finally here! I can hardly contain my excitement as I'm writing this, but both Gingerbread and the Samsung Nexus S were officially announced 30 minutes ago. As expected, the new OS bears the version number 2.3 and brings updates to the SDK and the NDK as well SDK tools and the Eclipse ADT plugin.
As expected, a lot of the OS improvements are under-the-hood, which will result in better gaming, responsiveness, and overall Android experience.
The new OS features and enhancements include:
- enhancements for game development, including a new concurrent garbage collector, more native APIs, faster event distribution, updated video drivers, and new sensors (gyroscope) - this is amazing for developers; expect gaming to get a lot more responsive and versatile
- lots and lots of attention in the above bullet point has been given to the NDK - the Native Development Kit.