When you think of the legendary icons of rock, who comes to mind? KISS? Queen? Santa Claus? AC/DC? All good answers, but only one of them is the subject of today's amazing game: Santa Rockstar. This rhythm game, a la Guitar Hero, puts you behind the reins of the sleigh, and you have only one hope to bring cheer to all the head-banging girls and boys: pick that ax like Christmas depends on it.
Just like its collection of new apps, the Play Store made a strong showing in the game department last month. From Ingress to Clay Jam, there were plenty of great new games to choose from in November. With games, as with apps, there are often too many to download and try each one. To that end, we've rounded up the top seven games every Android gamer will want to take a look at from November 2012.
Hi, everyone. I'd like to introduce you to the Samsung Muse. This is a music player with no screen and a mere 4GB of storage that requires a phone with music on it in order to sync. It costs $50 and is going on sale in the U.S. soon. Why is this handy little thingy going to be made available here? Because screw you, that's why.
In the desktop world, there is virtually no end to the number of music and video managers out there. MediaMonkey was one of the not-quite-legendary-but-still-popular options that excelled for its ability to change tags and run custom scripts. Now, users of this program can sync to their phones without going through an extra program with the MediaMonkey for Android beta.
The beta APK is currently available over on Reddit, and obviously comes with some disclaimers, and you'll have to install the newest version of the Windows app to use it.
To call Rdio's latest beta a complete overhaul might be a bit of a misnomer. The feature set is largely the same, even if the design has gotten a facelift. However, seeing as the music streaming wars are heating up, it seems like a perfect time to take a second look at the service that always seems to play second fiddle to the behemoth that is Spotify.
We've all been in this scenario before: you're in a coffee shop, library, or some other public place with your headphones on/earbuds in, jamming your favorite tune, when someone comes up and starts talking to you. Yes, they can see the buds in your ears, but they talk anyway. It doesn't matter that they're just going to have to repeat themselves after you grab your phone and pause the music - they have something to say.
We touched lightly on Orgarhythm THD back in June, but it's finally hit the Play Store, at least for those of you rocking Nvidia Tegra-based phones and tablets. Formerly a PlayStation Vita exclusive, it's a strange mix of strategy and rhythm games that looks a lot like a more serious, groovy version of Nintendo's Pikmin. The music game comes from Acquire, the same Japanese developer that brought us the visually interesting but ultimately disappointing Sumioni.
Just one week after bringing Play Music to France, Germany, Italy, Spain, and the UK, Google has reached a major licensing deal with Armonia, a music licensing initiative that represents an alliance of publishers from across Europe. The deal will give Play customers access to Armonia's 5.5 million musical works licensed across over 30 countries.
In ancient Greece, Apollo was—among other things—the god of music. In ancient 2012, Apollo became the official music app for CyanogenMod. It was gorgeous, functional, and completely customizable, as you might expect from the world's most popular ROM. At the time, we were told that this lovely bit of software would be coming to the Market "in the coming weeks." That was back when we still called it the Market.
Cold Beam Games' Beat Hazard Ultra, the fascinating rhythm-based shooter we covered a few days ago, officially came out of beta and into the Play Store today, offering to bring with it all the bullets and enemies you can handle while you supply the music.
For those who missed our initial coverage, Beat Hazard is a bullet hell-style shooter that uses your own music tracks to control just about everything in the game, from the frequency of enemy attacks and their movement patterns to the rhythmic pulse of your own weapons.