We've all been in this scenario before: you're in a coffee shop, library, or some other public place with your headphones on/earbuds in, jamming your favorite tune, when someone comes up and starts talking to you. Yes, they can see the buds in your ears, but they talk anyway. It doesn't matter that they're just going to have to repeat themselves after you grab your phone and pause the music - they have something to say.
We touched lightly on Orgarhythm THD back in June, but it's finally hit the Play Store, at least for those of you rocking Nvidia Tegra-based phones and tablets. Formerly a PlayStation Vita exclusive, it's a strange mix of strategy and rhythm games that looks a lot like a more serious, groovy version of Nintendo's Pikmin. The music game comes from Acquire, the same Japanese developer that brought us the visually interesting but ultimately disappointing Sumioni.
Just one week after bringing Play Music to France, Germany, Italy, Spain, and the UK, Google has reached a major licensing deal with Armonia, a music licensing initiative that represents an alliance of publishers from across Europe. The deal will give Play customers access to Armonia's 5.5 million musical works licensed across over 30 countries.
In ancient Greece, Apollo was—among other things—the god of music. In ancient 2012, Apollo became the official music app for CyanogenMod. It was gorgeous, functional, and completely customizable, as you might expect from the world's most popular ROM. At the time, we were told that this lovely bit of software would be coming to the Market "in the coming weeks." That was back when we still called it the Market.
Cold Beam Games' Beat Hazard Ultra, the fascinating rhythm-based shooter we covered a few days ago, officially came out of beta and into the Play Store today, offering to bring with it all the bullets and enemies you can handle while you supply the music.
For those who missed our initial coverage, Beat Hazard is a bullet hell-style shooter that uses your own music tracks to control just about everything in the game, from the frequency of enemy attacks and their movement patterns to the rhythmic pulse of your own weapons.
Just as planned, Google just unleashed Play Music upon select European countries, including France, Germany, Italy, Spain, and the UK.
We've known that Google would bring Music to Europe since last month, when the Mountain View giant also announced a new alliance with Warner Music Group, meaning that Play Music was finally partnered with "all of the major record labels globally."
Readers may remember that this rollout also heralds the introduction of music matching for Google Play Music users.
On the Venn diagram of gaming genres, shooters and rhythm games rarely intersect, with the exception of some oddball titles like Space Channel 5. But with Beat Hazard Ultra, shooter fans and music junkies now have something that they can agree on. With success on iOS, Steam, Xbox, and PS3, developer Cold Beam has created a game with stunning visuals and an impressive tie to music that everyone will love - their own.
It looks like the Galaxy Note 10.1, despite our review, has found a higher purpose after all – as a digital sheet of paper. Looking for a solution for more quickly distributing sheet music while cutting down on waste, the Brussels Philharmonic has adopted a fleet of Note 10.1s to act as dynamic digital song books.
In the Philharmonic's search for efficiency, they initially turned to neoScores, whose software allows for quick, easy sharing, discovery, annotation, and use of digital sheet music.
Generally speaking, I'm not a fan of live wallpapers. I love the idea, but in practice I've never found one that suits my taste and is compelling enough to stay on my device for more than a few minutes. That changed today with Cypher Cove's release of Audio Glow to the Play Store.
Audio Glow is actually a stand-alone app with a similarly named LWP companion which also launched today. The app is a music visualizer, which in itself is not so exciting.
Man, this guy just can't catch a break, can he? As if there wasn't enough blood shed from our favorite death-defying ginger in the original Falling Fred and Running Fred after that, he's back for a third round in Super Falling Fred. Like the first, your goal is to make it from the top of a rather large shaft to the bottom without getting sliced by lasers, smashed by chomping doors, or impaled by giant spikey rollers.