The folks behind Ouya have been making some changes as of late. There was a more pricey version of the console, then the Ouya Everywhere initiative happened. Now the company has announced it will no longer require all games to have a free demo attached. Be prepared for regular paid content to start popping up in the Ouya store.
T-Mobile is doing a lot of unconventional things for the mobile industry, and now it's branching out to banking as well. The carrier has announced a new service called Mobile Money that works like any number of other online banks. You set up the account, deposit your checks through an app, and use a Visa debit card to spend. As for the fees, most of them are waived for T-Mobile customers.
Saving money can be hard, but Level is here to help. No, it doesn't modify your behavior through aggressive negative reinforcement when you spend recklessly. However, it does link up to your bank account and help you track spending and build a plan. It's pretty too.
If you've ever set up a financial app like Mint, you'll be familiar with the process here. It can be a little bit of black magic to get things flagged correctly, but once you've pointed Level to all your income and bills, it tracks your spending and tells you how much breathing room you have.
There are exactly 242 ways to send money to someone over the internet now, but Square thinks it has found an angle no one else has worked yet. Square Cash is a new way to get money from your bank account to someone else's, and it relies on sending an email. Not impressed? The thing is, that's all you have to do.
To use Cash, just send an email to the person you want to give the money to with the amount in the subject line, and make sure you CC firstname.lastname@example.org.
One of PayPal's problems is that it's immensely popular. As the service implements more features and grows to support a larger user base, it inevitably loses some people along the way. If you want an app that makes it easy to send money to friends that isn't PayPal, Venmo is worth a look. It's simple, doesn't charge to send money from most bank accounts or debit cards, and it just received an update that makes the experience look more at home on Android.
It's a good time for both the young and the young at heart. Disney has released four games into the Play Store all on the same day starring well-known characters like Muppets to lesser known stars such as ... a piggy bank? I may not know what the kids are into these days, but that says nothing to diminish the potential value of these four titles. First up, Monsters, Inc.
Peer-to-peer fund transfers using an online service are nothing new – Paypal's been successfully doing it for years, and that's how AP writers have been getting paid since the site was launched. Needless to say, when Google announced payments through Gmail (which uses Wallet), it seemed like a no-brainer – we all have Google accounts, so this would be an ideal way to get paid.
Wrong. Getting paid through Wallet has been the absolute worst experience I've ever had with a money transfer, and I'm not alone here – this has been an incredibly frustrating experience for at least half of our team.
Curiosity, which we deemed "the most absurd, ambiguous, and tedious game of all time" at its launch, was a game with a simple premise: tap on your screen forever, until a huge, huge cube finally dissolves into nothing. Players were aided in this quest by other players and various powerups.
Today, it was announced that the game has ended, and the winner, who was promised a "life changing" revelation at the end of it all, has received just that.
A few days ago Google announced this crazy new feature that allows you to attach actual money to Gmail messages. We've discovered the feature is actually up and running, you just have to be invited!
To get invited, someone just has to send you some amount of money over Gmail - a penny will do fine. So, find someone who has access to it, give them your email, receive a penny, and you're in!
Between Hangouts, the gorgeous new Maps, Play Music All Access, and everything else discussed in I/O's opening keynote this morning, several revisions to the Play Store developer's console were announced.
Perhaps the most interesting addition to the console will be an organized method for alpha and beta testing, and staged rollouts. Basically, developers can select alpha and beta testers, receiving all feedback directly (instead of through reviews) and, when the time comes, roll out the app to certain percentages of the user base.