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Maya LT

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Autodesk Announces Cross-Platform Stingray Game Engine With Extensive 3ds Max And Maya Integration

Game developers have a new player in the game engine market, and it's one most of them already know quite well: Autodesk. At GDC Europe, the software company behind some of the most popular 3D modeling tools in the industry – 3ds Max and Maya – has announced the Stingray game engine to compete with the likes of Unreal, Unity 3d, and others. Alongside Autodesk's other design tools, it offers a seamless solution for game developers and designers to rapidly prototype and build high performance, cross-platform games.

Stingray is based on the Bitsquid game engine acquired by Autodesk last year. It supports testing and deployment to Android, iOS, Windows 7 and 8, Oculus Rift DevKit 2, PS4, and Xbox One.

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Autodesk Launches Maya LT, Targets Indie And Mobile Game Developers With Monthly Licensing Plans

Today, Autodesk announced Maya LT, a streamlined 3D modeling tool targeted at independent and mobile game developers. The maker of AutoCAD and 3ds Max is looking to make a splash with developers by introducing a lower-cost version of its Maya software, but still keeping it equipped with powerful animation tools, including a skeleton generator with the capability to calculate inverse kinematics (using Autodesk HumanIK), and a viewport preview system to visualize models as they would appear in game with full lighting and texture effects. Just watching the video makes the software look like a lot of fun to play with, which seems like an important quality when building games.

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