Last December, Google announced LiquidFun, a cross-platform physics engine developers could use to create realistic gaming experiences. Now, as a part of Google Developer Day at this year's Game Developers Conference, the company has released version 1.0 out into the wild. It's also provided no shortage of videos demoing what the project is capable of.
Today, in a post on the Android Developers Blog, Google announced two new tools that might be of interest to quite a few of the game developers out there. Among the releases is a new open-source 2D physics library called LiquidFun and a Unity plugin for adding Google Play Games support. These releases coincide with the news of additional game categories coming to the Play Store in February, which we covered earlier today.