Last Updated: June 21st, 2012
Update: I've refined a few of my points in this article to focus less on the whole "how much it costs to make a video game" angle, because I'm not exactly an expert on project funding. I think the point I'm trying to illustrate about Kickstarter as a whole is now clearer, and articulated in a more generally-applicable manner.
Note: This piece is of tangential relation to Android (and it grew more tangential as I wrote it), but the game in question is a joint Kickstarter venture promising an Android game, M.U.L.E. Returns, as well as a multi-platform title, Alpha Colony: A Tribute To M.U.L.E.
Last Updated: August 2nd, 2012
You may remember that a few days ago, Double Fine Adventure (the studio behind Psychonauts and Day of the Tentacle) did the impossible, far exceeding their project's $400,000 goal on Kickstarter in just over eight hours (the project has raised over $1 Million with 26 days to go). Initially, Double Fine planned to invest extra proceeds in developing the studio's latest game for other platforms, with iOS and Mac being priorities.
Tim Schafer, Double Fine's founder and an industry veteran, posted an update to the Kickstarter page today, announcing that the game will have support not only for Android, but for Windows, Mac, Linux, and iOS.