Speaking at SIGGRAPH 2012, a yearly computer graphics convention featuring some of the most prominent names in the business, Khronos unveiled updates for several key OpenGL properties including the specs for Open GL ES 3.0. OpenGL ES is the primary graphics API for mobile device platforms, including Android and iOS. As you would expect, the updates are rather technical, but here's an overview of what we can expect in the future.
Much Better Texture Compression
Perhaps the biggest noticeable change in this iteration is that texture compression has been improved, and the spec now has required support for the ETC texture compression format.