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Google Updates In-App Purchasing APIs, Makes Them Faster, Better, Harder, Stronger And Less Likely To Lose Transactions

Sure, "in-app purchases" becomes a bit of a dirty phrase when we're talking about games that abuse the privilege, but they're a critical element of any profitable app ecosystem, and today Google's making a bunch of IAP features easier and smoother for developers and, by extension, you. Here are some of the new improvements.

Easier Purchasing Implementation

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Previously, if you bought an item in an app, the purchase was handled via an "asynchronous notification through a background service." This meant that the app would call out to Google to announce a purchase, but then have to talk to a separate service in order to find out how it went.

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[New Game] Blazing Souls Accelate Is A Colossal Japanese RPG That Will Fill Up Your Storage, Empty Your Wallet

Games on Android continue to get bigger and more elaborate. One of the top developers leading the way in less-than-casual gaming on the mobile platform is Idea Factory (together with Hyperbox Studio). Previously, the company released Spectral Souls, a 1GB RPG for $15 that promised hundreds of hours of gameplay (as any decent RPG would). Today, the similarly priced, and even larger 1.2GB sequel lands on the Play Store: Blazing Souls Accelate.

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Google Is Giving Away Ugly Ties For Father's Day (Among Other Virtual Crap) - No, I'm Not Kidding

Happy Collectibles Week, everybody! What's that? You've never heard of Collectibles Week? That's okay. Neither have we. Apparently Google is highlighting a bunch of games that offer in-app collectible items because Google knows what anyone who's played a game ever doesn't: that in-app items are the key to a game's success. Special items for Collectibles Week include (and these are all real) an Android habitat in Zoo Tycoon-style game, a "Bunny headphone" in a virtual aquarium and, just for you dads out there: an exclusive Deer Hunter Ugly Tie, coinciding nicely with Father's Day this weekend.

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