Back in September, Samsung announced 4 new media players, one of which was of particular interest to us - the Galaxy Player 50. Out of the bunch, the Galaxy Player 50 was the only device running Android - it's what iPod Touch is to an iPhone, a Galaxy S phone without a
What we have here today is Samsung's official video ad showcasing the player's capabilities, using a hilariously crooked finger, as Wired commenters pointed out. Read More
Millennial Media, one of the largest mobile advertisers in the US, has released their August MobileMix. Based on their ad impressions, they estimate that Android now commands 26% of the Smartphone market - up 7% month-over-month. If accurate, that puts Android 7% ahead of RIM - but still 22% short of iOS.
Other tidbits: smartphone impressions gained 3% in the last month, up to 51%. The original Motorola Droid surprisingly still holds 9.44% of the market as the second most popular phone (obviously, the iPhone is first); based largely on the success of the Droid, Motorola is now the third largest device manufacturer. Read More
Plants Vs Zombies
I loved Plants Vs Zombies on my PC. LOVED it. I don't get excited by games much anymore but Plants Vs Zombies by PopCap captured my full attention for weeks when it just came out a couple of years back. A version for the iPhone came out later and enjoyed similar success to the original game. PopCap's Android page, however, has been quite empty. Literally:
Will PopCap ever release an Android variant? Read More
Found at the top of reddit's Android page today is this comic comparing the openness of Android to the closed ecosystem of Apple's iPhone and iOS. It warranted an immediate tweet, but since tweets are very short-lived, I decided to have it take a more permanent place on our site.
Here we go:
No editorial comments from me - I decided to reserve that role for you, our readers, in the space below. Read More
We told you it was coming today, and indeed here it is - Fruit Ninja, one of the most popular iOS games just entered the Android world, powered by OpenFeint.
You can download the game for $0.99 by clicking or scanning the barcode below:
A Few Notes
- it is quite big - almost 14MB, but it doesn't yet support apps2sd in Froyo. I'm sure that is coming later
- the graphics, physics, UI - everything is very well done.
I am live here at the AppNation conference in San Francisco, and after San Francisco mayor Gavin Newsom's welcome speech, in which he tried to get a bunch of developers to make apps for the government for free (yeah, riiight), we are looking at a mobile report from Nielsen, called The State Of Mobile Apps.
Nielsen, one of the largest media research companies in the world, compiled a report containing a few interesting metrics, such as:
- Most Popular Apps
- Application Discovery Methods
- Free VS Paid Apps
- App Billing Preference
- a few Advertising related stats
You can download and read the full report below, but before you do that, I wanted to highlight one metric that I found the most interesting. Read More
The mobile industry is a very competitive, complicated, fast changing world. The name of the game, though, is simple: get your product out there, get people using it, and do it fast. Quantcast, a company that specializes in the world of internet usage trends, recently released some information showing how well the players in the mobile OS and software game are doing. The information is intriguing, to say the least. Read More
Google's Mobile blog (as well as their Finance blog) announced an update to the Google Finance mobile webpage on your Android (or... iOS) smartphone. The changes certainly aren't subtle: Google has streamlined finance to appear very similar to all the in-browser Google mobile web-apps. As an Android user, you may be asking why Google bothered - there's already a Google Finance app on the Android Market. The answer? The website, simply put, is just a lot more awesome. Read More
I have always been a techie. As a child of the 80s I had an IBM PC with a 10 megabyte hard disk that had to remain completely immobile and level or risk scratching, I had a 300/1200 baud internal modem and I stayed up all night downloading a 64 kilobyte game that, at the time, was the coolest thing I had ever seen. My wife, on the other hand, thought anything with a screen needed rabbit ears to get good reception and that PC stood for popcorn. Read More
One of the most popular games for the iOS platform has just been released for Android, following a rapid porting process by Galcon developed Phil Hassey. On his blog he speaks of his desire to support even low-level Android devices, going as far as to purchase a G1 to use as a development test-bed. The porting process took a little over a week of code translation from the iPhone’s Objective-C to the Android NDK’s C++ and Java. Read More