Our pal Dan Ruby over at Chitika just shot us a note to let us know that he's run the numbers and come up with a prediction for when Android will take over the #1 position in market share in the US, based on ad impressions on Chitika's network. The result: February 16, 2012... at 12:23 PM EST.
He's put a fair amount of time into crunching these numbers - last we'd talked to him (two weeks ago), he was already working on it. With that in mind, it's hard to argue that he's wrong - and it's even harder to argue without running my own numbers or putting in my own research. Read More
Google's mobile blog released some impressive numbers today in regard to the availability of Google Instant for mobile: the service is now ready for Android 2.2+ and iOS 4 devices in 28 different languages and 40 countries.
If you're a non-US Android (or iOS) user and want to check availability for your locale, simply go to the Google homepage on your device. If "Instant (beta) is off" appears hit "Turn on", and you'll be set to go.
Commenters, if you'd like to confirm the languages/countries that Google Instant for mobile is now available to, please do so below!
Source: GoogleMobile via Engadget Read More
Whenever a game as polished as Slice It! comes out, you pretty much have no choice but to download and try it out - Angry Birds and Fruit Ninja are great examples of such games, and Slice It! from Com2Us does not disappoint. Not to be confused with Fruit Ninja-like games where you have to slice fruit in the air, in Slice It!, you have to divide various shapes into equal sizes in order to advance. Similar to Angry Birds, star ratings are given at the end of each level. My first impressions after seeing the graphics and the UI were most excellent, and I'm sure Slice It! Read More
Merely four days ago, @AndroidPolice (that's our Twitter account) tweeted out the following message:
"Cut The Rope" for iPhone is dubbed the next Angry Birds. Can we have that on Android please, @ZeptoLab? http://youtu.be/-1gf5UdYHwg
I don't know if ZeptoLab, the developer of this top paid iPhone game, was really listening or the timing was just right, but it seems to have answered our prayers with the following statement:
We plan to develop an Android version too, but it's still hard to give a release date.
Extremely vague, yes, but a little bit of patience never hurt anyone, right? Read More
Millennial Media, one of the largest mobile advertisers in the US, has released their August MobileMix. Based on their ad impressions, they estimate that Android now commands 26% of the Smartphone market - up 7% month-over-month. If accurate, that puts Android 7% ahead of RIM - but still 22% short of iOS.
Other tidbits: smartphone impressions gained 3% in the last month, up to 51%. The original Motorola Droid surprisingly still holds 9.44% of the market as the second most popular phone (obviously, the iPhone is first); based largely on the success of the Droid, Motorola is now the third largest device manufacturer. Read More
Last month, AP contacted Smith Micro with the intention of writing a detailed hands-on with SendStuffNow (SSN). Specifically, we wanted to look at SSN from a corporate-use perspective with the (then) new Android app. They made themselves available in a beautiful fashion, with Matthew Covington, Senior Director of Product Management, taking the time to thoroughly demonstrate the software to us. Unfortunately, complications arose on our end of things, with the end result that SSN has landed in my un-corporate lap. Thus, I'll be providing an overview and a very brief hands-on, but not in the depth we'd planned and not from a corporate-use perspective. Read More
In June, Appcelerator surveyed 2,700 mobile developers and published the results in a report that we covered. The June report showed that developers prefer to develop for iOS, but that they had a more positive long-term outlook on Android; fast forward three months, and Android has widened its lead in long-term outlook. Further, developers see Android as being more capable, more open, and offering better support for multiple devices.
After running June's report, Appcelerator wanted to get a better look at the "why" behind the results as well as a more in-depth look at how developers view a wider range of devices. Read More
While trying to figure out the best way to develop a cross-platform game, developer Christopher Black created a simple HTML5 benchmark, which he then ran on a Nexus One (N1), iPod Touch 4G, and iPhone 4. For some further variety, he also tested Flash 10.1 on the N1. The test itself was simply a black ball bouncing, and the results were incredibly surprising: the Nexus One ran the animation 67% faster than the iPod Touch, and 81% faster than the iPhone 4.
Even better, the N1 managed to keep rendering the ball (albeit slowly) during zooming - not so for the iOS devices. Read More
Found at the top of reddit's Android page today is this comic comparing the openness of Android to the closed ecosystem of Apple's iPhone and iOS. It warranted an immediate tweet, but since tweets are very short-lived, I decided to have it take a more permanent place on our site.
Here we go:
No editorial comments from me - I decided to reserve that role for you, our readers, in the space below.
Source: Icantdrawfeet Read More