Articles Tagged:

ios

131 articles
...

Chitika Says Android Won't Pass iPhone's US Market Share Until February Of 2012... We Disagree

Our pal Dan Ruby over at Chitika just shot us a note to let us know that he's run the numbers and come up with a prediction for when Android will take over the #1 position in market share in the US, based on ad impressions on Chitika's network. The result: February 16, 2012... at 12:23 PM EST.

He's put a fair amount of time into crunching these numbers - last we'd talked to him (two weeks ago), he was already working on it. With that in mind, it's hard to argue that he's wrong - and it's even harder to argue without running my own numbers or putting in my own research.

Read More
...

Google Instant For Android 2.2+, iOS 4 Now Available In 28 Languages, 40 Countries

Google's mobile blog released some impressive numbers today in regard to the availability of Google Instant for mobile: the service is now ready for Android 2.2+ and iOS 4 devices in 28 different languages and 40 countries.

instant_de (1) instant_henri (1)

If you're a non-US Android (or iOS) user and want to check availability for your locale, simply go to the Google homepage on your device. If "Instant (beta) is off" appears hit "Turn on", and you'll be set to go.

Commenters, if you'd like to confirm the languages/countries that Google Instant for mobile is now available to, please do so below!

Source: GoogleMobile via Engadget

Read More
...

Com2Us Ports A Popular iOS Game Slice It! Over To Android, Available Now Via GetJar

Whenever a game as polished as Slice It! comes out, you pretty much have no choice but to download and try it out - Angry Birds and Fruit Ninja are great examples of such games, and Slice It! from Com2Us does not disappoint. Not to be confused with Fruit Ninja-like games where you have to slice fruit in the air, in Slice It!, you have to divide various shapes into equal sizes in order to advance. Similar to Angry Birds, star ratings are given at the end of each level. My first impressions after seeing the graphics and the UI were most excellent, and I'm sure Slice It!

Read More
...

ZeptoLab, The Maker Of The Top iOS Game Cut The Rope, Promises An Android Version

Merely four days ago, @AndroidPolice (that's our Twitter account) tweeted out the following message:

"Cut The Rope" for iPhone is dubbed the next Angry Birds. Can we have that on Android please, @ZeptoLab? http://youtu.be/-1gf5UdYHwg

I don't know if ZeptoLab, the developer of this top paid iPhone game, was really listening or the timing was just right, but it seems to have answered our prayers with the following statement:

We plan to develop an Android version too, but it's still hard to give a release date.

Extremely vague, yes, but a little bit of patience never hurt anyone, right?

Read More
...

Millennial Media: Android Still Growing Like Gangbusters: Increased Market Share 7% Month-Over-Month, Now Accounts for 26% Of Smartphones

Millennial Media, one of the largest mobile advertisers in the US, has released their August MobileMix. Based on their ad impressions, they estimate that Android now commands 26% of the Smartphone market - up 7% month-over-month. If accurate, that puts Android 7% ahead of RIM - but still 22% short of iOS.

top_os

Other tidbits: smartphone impressions gained 3% in the last month, up to 51%. The original Motorola Droid surprisingly still holds 9.44% of the market as the second most popular phone (obviously, the iPhone is first); based largely on the success of the Droid, Motorola is now the third largest device manufacturer.

Read More
...

Quick Hands-On: SendStuffNow - The Enterprise User's Solution To Secure Cloud Sharing

Last month, AP contacted Smith Micro with the intention of writing a detailed hands-on with SendStuffNow (SSN). Specifically, we wanted to look at SSN from a corporate-use perspective with the (then) new Android app. They made themselves available in a beautiful fashion, with Matthew Covington, Senior Director of Product Management, taking the time to thoroughly demonstrate the software to us. Unfortunately, complications arose on our end of things, with the end result that SSN has landed in my un-corporate lap. Thus, I'll be providing an overview and a very brief hands-on, but not in the depth we'd planned and not from a corporate-use perspective.

Read More
...

Appcelerator & IDC's Q4 Mobile Developer Report: Android's Hitting Its Stride, Likely To Conquer Electronics Landscape

In June, Appcelerator surveyed 2,700 mobile developers and published the results in a report that we covered. The June report showed that developers prefer to develop for iOS, but that they had a more positive long-term outlook on Android; fast forward three months, and Android has widened its lead in long-term outlook. Further, developers see Android as being more capable, more open, and offering better support for multiple devices.

After running June's report, Appcelerator wanted to get a better look at the "why" behind the results as well as a more in-depth look at how developers view a wider range of devices.

Read More
...

Nexus One Has Better HTML5 Performance Than iPhone 4, But Flash Is Still King

While trying to figure out the best way to develop a cross-platform game, developer Christopher Black created a simple HTML5 benchmark, which he then ran on a Nexus One (N1), iPod Touch 4G, and iPhone 4. For some further variety, he also tested Flash 10.1 on the N1. The test itself was simply a black ball bouncing, and the results were incredibly surprising: the Nexus One ran the animation 67% faster than the iPod Touch, and 81% faster than the iPhone 4.

barchart

Even better, the N1 managed to keep rendering the ball (albeit slowly) during zooming - not so for the iOS devices.

Read More
...

[Comic] The Difference Between Android And iPhone - This Pretty Much Sums It Up

Found at the top of reddit's Android page today is this comic comparing the openness of Android to the closed ecosystem of Apple's iPhone and iOS. It warranted an immediate tweet, but since tweets are very short-lived, I decided to have it take a more permanent place on our site.

Here we go:

image

No editorial comments from me - I decided to reserve that role for you, our readers, in the space below.

Source: Icantdrawfeet

Read More
...

Fruit Ninja Now Available For Android

We told you it was coming today, and indeed here it is - Fruit Ninja, one of the most popular iOS games just entered the Android world, powered by OpenFeint.

Download

You can download the game for $0.99 by clicking or scanning the barcode below:

QR code for https://play.google.com/store/apps/details?id=com.halfbrick.fruitninja

A Few Notes

  • it is quite big - almost 14MB, but it doesn't yet support apps2sd in Froyo. I'm sure that is coming later
  • the graphics, physics, UI - everything is very well done. It's a direct port from the iOS version using the NDK (Native Development Kit) - not a Java rewritten version
  • in my opinion, the copycats, such as Ninja Kaka and Fruit Pirate are nowhere near as good
  • the new Arcade mode is coming soon - for now it's only available on iOS

Screenshots

snap20100915_090902 snap20100915_090917  snap20100915_091209 snap20100915_091213 snap20100915_091223 snap20100915_091246 snap20100915_091253 snap20100915_091309 snap20100915_091317 snap20100915_091321 snap20100915_091328 snap20100915_091338 snap20100915_091559 snap20100915_091625

snap20100915_091348 image image

Read More
Page 12 of 14«First...1011121314
Quantcast