Here's an all too familiar story: major app or service gets new feature, releases it on iOS and says it's coming soon or later ... or sometime in the future we don't really know since we just started working on it and our one Android developer is a bit overwhelmed with everything we asked him to do just now and you should be patient because we really value our Android users, cross our heart and hope to die, and we want them to have the same experience as iOS users but it's hard to give you a solid timeline, so trust us that it's coming and we're trying really hard or as hard as we can to make it look like we are, but just leave us alone for a few months and maybe then ask us about it again?
According to a source who spoke to The Verge, Google is almost ready to add iOS support to Android Wear. If the timing is a coincidence, it's a very happy one for Google. Apple is getting ready to start selling the Apple Watch to compete against Android Wear. Of course, Apple could always try to block the Wear app.
A developer has done the (almost) unthinkable: gotten an Android Wear watch to work with an Apple iPhone. More specifically, it's a Moto 360 and an iPhone 6. Maybe more surprising is that he did not need to jailbreak the iPhone to do it, even though his happens to be. It's not exactly clear how much he needed to modify the watch, but he's obviously loaded custom software onto it. Here's a proof-of-concept video:
If you don't like videos, it shows a text message rolling in on the iPhone and an alert subsequently popping up on the Moto 360.
If you haven't heard of the Electronic Frontier Foundation, usually shortened to EFF, it's sort of like the American Civil Liberties Union for the Internet and other digital issues. The non-profit organization's mission statement says that it "champions user privacy, free expression, and innovation through impact litigation, policy analysis, grassroots activism, and technology development." You'll rarely see a headline-grabbing story where tech intersects public policy that the EFF hasn't at least commented on, if not actively campaigned for or against.
Excitement over products like the Ouya, nVidia's Shield line, and even numerous gamepads proves that gaming on Android has entered the mainstream. Developers have been jumping at the opportunity to build games that work across many of the different operating systems; and thanks to the Cross-Platform SDK, they're able to integrate most of the Play Games services into their products on Windows, Mac, and Linux. Until now, this SDK has lagged behind the SDKs for Android and iOS on one specific feature: real-time multiplayer support.
There have been a lot of leaks and rumors leading up to Google I/O this year. From Gmail to your Android device's home screen, nothing has been spared. Through all of this, we've seen some really interesting and non-traditional Android app designs, with matching web counterparts, that have made readers rightfully question their validity, and Google's design direction.
We've received new information related to what appears to be a new design paradigm for all Google's products across all platforms that should help explain what we've been seeing - say hello to Quantum Paper.
Android surpassed iOS in global smartphone marketshare ages ago, yet iOS still tends to get new apps and games before it. The easy critique is that bone-headed developers are still lovestruck with Apple. A more reasonable critic would acknowledge that developing software that can run on the countless Android devices out there is going to take more time and effort than supporting a single piece of hardware. Developer Game Oven Studios has posted a short vine clip that sums this up in just a glance.
There are definitely a few features lacking in the way paid content is handled in Google Play – gift codes and free-to-paid app transition, for starters. According Google's GDC announcement, the company isn't addressing those issues in particular, but some other features are coming to Google Play in the form of some new developer options and support for in-game gifts.
Microsoft has already dabbled around with expanding the Xbox Live experience to mobile devices, but if a recent report from The Verge is to be believed, the company may be about to ramp up its efforts significantly. Our good friend Sources, who is familiar with Microsoft's plans, claims that Microsoft is building a platform that would extend Xbox Live functionality to Android and iOS. Instead of using Google Play Games or Apple's Game Center to track achievements, find other players, and compete with one another, you would be able to use Xbox Live instead.