It appears Google really doesn't want to leave any stone unturned when it comes to easing its own apps into material design (no matter how long it may take). The latest to get an incremental refresh is Google Opinion Rewards - the app has been updated with a revised launcher icon (seen in the thumbnail for this post), and a new toolbar inside the app. The icon is a bit closer to material, but doesn't carry the exact same use of shadows as Google's other recent updates.
Trello for Android, a popular task management app that describes itself as "a whiteboard with super powers," got a big update today, introducing the app's "first foray into material design." The update comes with revamped layouts, new navigation paradigms, and tons of aesthetic improvements.
In a post to the Trello blog, Dan Lew explains that the revamp was "a ton of work," noting that not a single corner of the interface went unnoticed - the entire interface was given close inspection with Google's new design philosophies in mind, but Lew stresses that the core experience remains the same.
Two-factor authentication adds an extra layer of defense to your online accounts. Typically there are two ways to go about it: having a text sent to your phone containing a numerical key, or typing in one that appears inside of a dedicated app. Google Authenticator serves this function just fine, but you have to settle for something that hasn't been spruced up since the Ice Cream Sandwich days. Authy is an alternative offering that looks a bit easier on the eyes.
Google has given a bunch of its apps the Material Design treatment. Thus far, YouTube isn't one of them, even if you're running Android 5.0. But a few users have noticed a UI change that nudges things in that direction. They've fired up the app and slid out the sidebar, only to see that it's now white. With their avatar in the top left atop a colorful background, YouTube is starting to look ever-so-slightly more like what Lollipop users would expect.
One of Samsung's claims to fame is a feature meant to improve productivity on mobile devices. One that users of stock Android and manufacturer skins alike have been yearning for for a while. That feature is multi-window, which allows users to run two apps on the screen at once, dragging and dropping between the two.
The problem is no one has been able to get it right yet. A company in the mobile space - in this writer's opinion - has yet to perfect the balance between utility and intuition when it comes to multi-window functionality on tablets (or phones, though I haven't used the Note 4 yet), but a post to Android Internals in March confirmed that Google had been working on the programmatic side of multi-window in stock Android.
The Chromium issue tracker can sometimes prove to be a good source of juicy bits of information for those inclined to explore its depths. Most recently, we saw several UI refinements in the Bluetooth settings screen for Android L, but today an actual video has shown up depicting Chromium running on an even newer build - LRW87D, which is apparently just five days old.
First reported by Myce, the video demonstrates a Chromium crash, which itself isn't so interesting.
A couple of months ago, we shared an early look at an impending Play Store update that saw more "materialized" content listings, but the rest of the interface remained largely unchanged. The new, more image-focused interface made thoughtful use of increased white space and introduced some really fun tablet layouts for content listings from movies to books, music, and apps.
This time, we have an early look at the Play Store's upcoming 5.0 release.
If you're a customer of Chase Bank, you probably know the pain of opening the bank's crusty old app and dealing with legacy menus and other interface nonsense. But you probably also got an email in late August letting you know that the app would be completely redesigned, and that Chase planned to launch the redesign in September. Well, that redesign is finally a reality, and available in the Play Store right now.
As with Holo before it, Material Design has triggered a deluge of app concepts, mockups, and fancy animations from various enthusiasts and designers in the community (myself included). A key factor that is often left out of these presentations, however, is a detailed and thoughtful explanation of design choices and UI considerations that went into the finished product.
As a designer, explanations of your design thinking are critical when presenting new designs, not just to those that would actually be building the app (they need to know the details), but to a broader audience of end users and even other designers.
Google knows using YouTube on a TV could be better, so the company has started to push out an updated version that fits in more with the company's latest sense of style (Android TV, anyone?) and, more importantly, makes content easier to access.
YouTube looks great on a TV, but it's not as easy to browse as other media services such as Netflix and Hulu, where users can just shift through movie titles and the latest shows without having to go through all that much effort.