18
Mar
2013-03-18_16h44_56

We generally have a rule at Android Police HQ: we don't post about Kickstarter/Indiegogo projects at least until they've been funded. Too often things turn into vaporware and people's money ends up wrapped up in things like Diaspora that never take off. Today, we're making a rare exception to talk about Minuum, because this video starts off as "Oh, that's kinda cool," and quickly shifts to "Holy crap, that's amazeballs!"

As you can see in the beginning of the video, the concept is fairly simple.

24
Jan
2013-01-24_13h58_04

One of the neatest things that the mobile revolution has brought about is an increase in intelligent fitness apps and accessories. Everything from belt clips that can tell how far you've run to zombie-augmented 5K training. The Amiigo bracelet and shoe clip combo may be one of the coolest projects, though. The company behind it promises that, between the two pieces, the system can track any workout you do. If it performs as advertised, this could be amazing.

19
Jun
d20e52be372788d57e5ea8ebb6fcf5ec_large
Last Updated: June 21st, 2012

Update: I've refined a few of my points in this article to focus less on the whole "how much it costs to make a video game" angle, because I'm not exactly an expert on project funding. I think the point I'm trying to illustrate about Kickstarter as a whole is now clearer, and articulated in a more generally-applicable manner.

Note: This piece is of tangential relation to Android (and it grew more tangential as I wrote it), but the game in question is a joint Kickstarter venture promising an Android game, M.U.L.E.

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