Well, this one sure is going to bend your brain a bit. Avoider is a puzzle game with a very basic premise. You have to move two colored squares to opposite corners of the screen without hitting any obstacles. The catch? They're movement is locked together, and you only control the blue one. When you move your box, the red one moves in perfectly-synced symmetrical motion. Yeah, it gets convoluted. Though, reading this site, I'm sure you're used to that.
You can always rely on Gamevil to create engaging little games that will eat up your free time. In that spirit, Gamevil has released a new game on Google Play called Freekick Battle. This title has easy-to-master controls and a single goal: to err... score goals. All that other soccer stuff is out the window, though. All you're doing here is taking free kicks. It's just you and the defenders.
The controls are very simple, so after a few minutes you'll get the hang of it.
Apparently simventure is quickly becoming its own genre. Today's latest entry into this crossover category is Kingdoms & Lords from Gameloft, which has finally hit release after being announced back in June. Part of the game will take place in a simulated kingdom (spoilers, I know). You'll spend your time managing your economy "on a daily basis", as the description on the Play Store is quick to point out. Hopefully this won't be the Farmville-ian style where, if you cease to play for a few hours, your kingdom dies.
Splashtop is one of the leading pieces of remote desktop software, not to mention app of choice for NVIDIA CEO Jen-Hsun Huang when he wants to play Skyrim on his tablet. Now, Splashtop 2 HD has hit the Play Store, bringing pinch-to-zoom support, a new interface, and a very attractive price tag of free, for the time being.
As of right now, the app is free on the Play Store, however Splashtop says that this deal will only be available "for a limited time." Now, according the Play Store rules, a developer cannot convert a free app into a paid app, so it's unclear just how this will work once the developer ends the free period.
Remember when Angry Birds came out, and suddenly a ton of games popped up based on flinging things at other things in a physics simulation? Well, now it's the running game's turn to get a million "variants". Agent Dash is just the latest in a series of games that have come out centered around dodging stuff while your character continuously runs forward, apparently unable to slow down. The Eames-era style, though, certainly makes this one a looker.
Top-down shooters, also known as "bullet hell" games, are fairly common on mobile platforms. But rarely have we seen one with the complexity and artistry of this one. AstroWings3: Icarus is the latest in a series that started on iOS, and the first to make the warp jump to Android. Don't let that dissuade you, though - it's well worth your attention if you're a fan of the genre. Customizable weapons and screen-filling attacks are par for the course, and the loose connection to Greco-Roman mythology gives the game a nice presentation.
If there's one thing that sets people off upon purchasing or downloading an app (games in particular), it's opening it up and finding it has in-app purchases.
And this is, generally, a good instinct for consumers to have - hundreds, if not thousands of mobile games blatantly take advantage of people's willingness to nickel-and-dime themselves out of money they would have never otherwise spent buying a game in the first place.
Four monkeys* enter an arena. One monkey leaves. The simians are given all manner of weapons and powers to battle each other: maces, shields, shotguns, explosions, lava, and scorched-earth magical lightning blast powers that destroy anything in its path. Do I have your attention yet? I should. Because there is absolutely nothing in your measly little life that is nearly as awe-inspiring as monkeys battling to the death in the ancient stadium where mortals fight for glory.
About a year ago, Apple debuted in-app subscriptions on its App Store - now Google is following suit with the introduction of in-app subscription support on the Play Store. Developers can take advantage of this system very easily, by simply adding a subscription option to their apps with a price and billing period (subscriptions will show up for users in their Play Store under a new category). Google takes care of the rest - all subscriptions are auto-renewing, and can be managed by users through the Play Store interface.
Everyone's favorite novelty camera app that hasn't been bought for a billion dollars, Paper Camera, saw an update to version 3 today. Among the new features, the app has added support for the front-facing camera, the ability to share to a variety of sites, including Facebook, Twitter, and YouTube. The app also allows users to buy extra controls via an in-app purchase that add even more customization controls to the already impressive filters.