Remember when Angry Birds came out, and suddenly a ton of games popped up based on flinging things at other things in a physics simulation? Well, now it's the running game's turn to get a million "variants". Agent Dash is just the latest in a series of games that have come out centered around dodging stuff while your character continuously runs forward, apparently unable to slow down. The Eames-era style, though, certainly makes this one a looker.
Top-down shooters, also known as "bullet hell" games, are fairly common on mobile platforms. But rarely have we seen one with the complexity and artistry of this one. AstroWings3: Icarus is the latest in a series that started on iOS, and the first to make the warp jump to Android. Don't let that dissuade you, though - it's well worth your attention if you're a fan of the genre. Customizable weapons and screen-filling attacks are par for the course, and the loose connection to Greco-Roman mythology gives the game a nice presentation.
If there's one thing that sets people off upon purchasing or downloading an app (games in particular), it's opening it up and finding it has in-app purchases.
And this is, generally, a good instinct for consumers to have - hundreds, if not thousands of mobile games blatantly take advantage of people's willingness to nickel-and-dime themselves out of money they would have never otherwise spent buying a game in the first place.
Four monkeys* enter an arena. One monkey leaves. The simians are given all manner of weapons and powers to battle each other: maces, shields, shotguns, explosions, lava, and scorched-earth magical lightning blast powers that destroy anything in its path. Do I have your attention yet? I should. Because there is absolutely nothing in your measly little life that is nearly as awe-inspiring as monkeys battling to the death in the ancient stadium where mortals fight for glory.
About a year ago, Apple debuted in-app subscriptions on its App Store - now Google is following suit with the introduction of in-app subscription support on the Play Store. Developers can take advantage of this system very easily, by simply adding a subscription option to their apps with a price and billing period (subscriptions will show up for users in their Play Store under a new category). Google takes care of the rest - all subscriptions are auto-renewing, and can be managed by users through the Play Store interface.
Everyone's favorite novelty camera app that hasn't been bought for a billion dollars, Paper Camera, saw an update to version 3 today. Among the new features, the app has added support for the front-facing camera, the ability to share to a variety of sites, including Facebook, Twitter, and YouTube. The app also allows users to buy extra controls via an in-app purchase that add even more customization controls to the already impressive filters.
To our friends overseas: no spoilers! Depending on where you live in the world, you're either coming down from an Avengers high, or eagerly anticipating the end of your four-year wait for this movie. Either way, you could probably use a little more of Marvel's most famous superheroes of late in your life. So, here. Have an official live wallpaper.
The live wallpaper costs $0.99. We say this because, although you can download it for free here, the wallpaper requires an in-app purchase of 99 cents to unlock the heroes.
In a step to make the Appstore an even more viable alternative to Google's Play Store, Amazon is now rolling out a new feature for developers to make more money: in-app payments.
The Play Store has had an in-app purchasing system for a while now, which allows developers to make some extra money off of their apps with things like in-game currency, subscriptions, upgrades, etc. Up to this point, developers haven't had a way to offer the same features (or capitalize on them) with the Amazon Appstore.
Update: Cory Trese's infringement notice was apparently sent to him by mistake - whatever that means. He received a call from Lodsys stating they'd like all the materials they sent returned. What's happened? Who knows, but as someone in our team chat room sarcastically stated - maybe they forgot a zero somewhere.
This isn't a friendly letter.