Plants vs. Zombies 2 came out a few weeks ago with a lot of new gameplay mechanics and some in-app purchases. I didn't have a serious issue with most of the monetization in the game, but Pop Cap has just pushed an update that adds a ton of features and does away with a big chunk of the in-app purchase features. Read More
Where's My Water? was a surprise hit when it came out on mobile devices a few years ago, and now there is a sequel with a lot of the same great gameplay mechanics and a ton more content. Where's My Water 2 was released on iOS a few weeks ago, but it has finally washed up in Google Play. It's still a fun physics puzzler, but Disney is going with a free-to-play model and in-app purchases. Read More
Hey kids, do you remember the awesome Star Wars collectible trading cards from Topps? Of course you don't, and neither do I, because the shameless whoring of the brand has burned away whatever good memories of Star Wars I ever possessed. Here's Konami's attempt to wring a few more bucks out of science fiction's most used-up intellectual property with an almost certainly crappy free-to-play battle card game.
If you haven't seen this particular style of game before, it goes something like this: you collect a bunch of cards which have RPG-style defense and attack attributes. Read More
Some video games are true works of art, immersing the player in deep, believable worlds, surrounding them with thoughtful characters, and tying it all together with organic gameplay to create truly immersive experiences. Some video games strap an AK-47 on a motorcycle and let you make "vroom vroom" noises while shooting more lead than the annual NRA duck hunt. Guess which category Super Psycho Cycle falls into.
Super Psycho Cycle falls squarely into the "retro" category, recreating a top-down space shooter with a Harley Davidson theme. Read More
Now that fast processors and LTE connections are becoming more prevalent, the Multiplayer Online Battle Arena (MOBA) genre is about to have a renaissance on mobile platforms. Case in point: Blastron. It's a new take on the old Worms/Scorched Earth ballistics game, with player-controlled robots running around, blasting each other with weaponry that would be at home in any Looney Tunes production. It's a free download (with the usual in-app purchase trappings) in the Play Store. Read More
Android devices are getting more powerful by the month. In just a short period of time, mobile gamers are no longer content to fill their time with ports of desktop flash games, or even decade-old Grand Theft Auto titles, and have come to expect 3D spin-offs that look somewhat convincingly like their PC equivalents. This is great, but there's a catch - it won't come free. If gamers want better games to come to mobile platforms, they're going to have to stop their moaning and buy the games as they come out. Read More
Google debuted its brand new Purchase Status API today, pitching the product to developers looking for a way to remotely verify their app's in-app purchases through Google Play. It's a backend product that enables the remote query of the status of a specific in-app product or subscription, and it supports cancelling said subscription, if desired. It should also be noted that a unique purchase token is required to make the call, and that token is only given to the device. Read More
About two years ago, we reported that one of the most recognized patent trolls around, Lodsys LLC, had sued game maker Rovio over Angry Birds for Android, claiming that the defendant had "infringed and continues to infringe" on patents controlled by Lodsys.
If you're not up to snuff on your patent troll bestiary, Lodsys is a company that produces no real goods or services, but holds plenty of patents that they are willing to either license or use for legal action. Read More
I've been handling a fair bit of the gaming coverage here on Android Police for the last nine months, to say nothing of our regular game roundups. And while I'm still ecstatic that there's such a plethora of variety on the platform, there's definitely a few game elements that are far, far beyond their sell-by date. I'd hate to discourage developers from making games, but consider this: if your mobile game features any of the following bullet points, and (perhaps more importantly) a lack of innovation, you're doing something wrong. Read More