About a year ago, Apple debuted in-app subscriptions on its App Store - now Google is following suit with the introduction of in-app subscription support on the Play Store. Developers can take advantage of this system very easily, by simply adding a subscription option to their apps with a price and billing period (subscriptions will show up for users in their Play Store under a new category). Google takes care of the rest - all subscriptions are auto-renewing, and can be managed by users through the Play Store interface.
Everyone's favorite novelty camera app that hasn't been bought for a billion dollars, Paper Camera, saw an update to version 3 today. Among the new features, the app has added support for the front-facing camera, the ability to share to a variety of sites, including Facebook, Twitter, and YouTube. The app also allows users to buy extra controls via an in-app purchase that add even more customization controls to the already impressive filters.
To our friends overseas: no spoilers! Depending on where you live in the world, you're either coming down from an Avengers high, or eagerly anticipating the end of your four-year wait for this movie. Either way, you could probably use a little more of Marvel's most famous superheroes of late in your life. So, here. Have an official live wallpaper.
The live wallpaper costs $0.99. We say this because, although you can download it for free here, the wallpaper requires an in-app purchase of 99 cents to unlock the heroes.
In a step to make the Appstore an even more viable alternative to Google's Play Store, Amazon is now rolling out a new feature for developers to make more money: in-app payments.
The Play Store has had an in-app purchasing system for a while now, which allows developers to make some extra money off of their apps with things like in-game currency, subscriptions, upgrades, etc. Up to this point, developers haven't had a way to offer the same features (or capitalize on them) with the Amazon Appstore.
Update: Cory Trese's infringement notice was apparently sent to him by mistake - whatever that means. He received a call from Lodsys stating they'd like all the materials they sent returned. What's happened? Who knows, but as someone in our team chat room sarcastically stated - maybe they forgot a zero somewhere.
This isn't a friendly letter.
It's no secret that the Android Market isn't exactly the easiest place to find what you want. Unless an app is super popular, brand new, or you know its exact name, you could end up wandering in that virtual mall like a small child whose mother forgot to tell them she was heading to the next shop.
AppBrain has been a popular way to deal with the poor organization of the Market, allowing users to search for apps in a variety of categories and giving suggestions for programs based on what is currently installed on users' handsets.
February 2nd was an exciting day for Android fans - we were given an in-depth preview of Honeycomb, laid our eyes on some stunning 3D tablet games, and were even treated to a much-anticipated online version of the Android Market. But 2/2/2011 was also the fateful day that spelled "doom" for lite / demo versions of Android apps, as Google unveiled their new in-app billing system.
Today, Google made another announcement regarding in-app purchases: the feature will launch publicly next week.
The latest Angry Birds update v1.5.1 that hit the Market yesterday introduced a whole bunch of levels, support for lower-end devices, and... a new SMS permission requirement. This not only prevented the update from being installed automatically, but also created quite a bit of user confusion, or even panic, around the reasons why the game would ever need to send or read our text messages.
Rovio's own Twitter account, probably manned by one of those evil pigs, insisted it was a mistake that would be fixed Monday, which calmed some of us down, but the truth ended up lying elsewhere.
Today has definitely been one of the more exciting days this year, at least in the Android department. Last week, Google sent out invitation for a Honeycomb-related event, where we, of course, were expecting detailed walkthroughs of Android 3.0 and hands-on with the Motorola XOOM.
Rumors of the web store that was promised almost a year ago as well as Google Music, teased at the same time at Google I/O last year, were flying, and one of them definitely came true today - we've finally got ourselves a web-based Market with over-the-air app installations.