The various detractors of the free-to-play gaming model, including yours truly, often refer to such titles from the likes of Glu and Gamevil as "pay-to-win." That's never been so true as in FREE FREE FREE FREE FREE 2 PLAY, where an ogre steals the princess and you have to literally ransom her back. You could spend hours and hours grinding through the 2D platformer, avoiding the advertising that will crush you and stomping on it to collect coins, slowly building up to 1,000,000 in-game dollars.
SoulCraft 2, as the name implies, is the sequel to the popular original SoulCraft. These are pretty standard action RPGs, but instead of wizards and orcs, there are angels and demons. Well, there are also in-app purchases, which are the real demons.
Free-to-play is a divisive topic in the games industry right now. Some developers and publishers, especially in the mobile gaming world, love it - free games get downloaded more, and they have the potential to bring in more revenue. Gamers used to the "pay once, pay forever" model of games and software in general over the last 30 years think it's changing the industry and damaging both the economics and the mechanics of gaming itself.
In-app purchases are all the rage these days, and Amazon's take on the whole deal includes Coins – Amazon Coins. They're like a universal currency that can be used in many apps and games available in the Amazon ecosystem. Today more people get to know the joy of Amazon Coins – they're now available in France, Italy, and Spain.
The Konami classic Contra came to Android last year, but despite the healthy dose of nostalgia, Contra: Evolution wasn't an awesome experience. The introductory price was $0.99, but the gameplay was bogged down by in-app purchases. Now the game has gone free, and the IAPs have been tweaked a bit.
Stop everything. FarmVille 2: Country Escape has exited limited beta and is now available for wide release. It's time to grab your pitchforks, because there's virtual farming that needs to be done, and neither these crops nor animals will tend to themselves. You can check out our previous reporting on the game, but here's a trailer that should get you up to speed.
The graphics are greatly improved over the 2D original, as the game now touts 3D visuals that
almost make the game tempting to play.
Hopeless: The Dark Cave was a striking little twitch game, made memorable by the juxtaposition of adorable little Marshmallow Peep creatures and the hulking, snarling monsters that wanted to eat them. In that title your only defense was old-fashioned lead (which was occasionally and tragically collected by the peeps themselves), but in the sequel, you get access to something with a little more pop. Hopeless: Space Shooting takes the original game and covers it with DayGlo colors and Buck Rogers lasers.
Update #1: Rovio has since taken to its blog to address the issue. Regarding Android in particular, the company has this to say:
On Android the issue occurs because, for technical reasons, the purchase history cannot always be restored on that platform. Our customer support is aware of the issue and we would recommend contacting us at email@example.com to anyone who is still experiencing this.
We've reached out to the company for further clarification.
If you're a dedicated shooter player, you know that the experience doesn't easily translate to mobile games. Glu's Frontline Commando gets around this by discarding free movement and switching to a completely cover-based system, smartly freeing up the limited controls for aiming and weapon management. The sequel just landed in the Play Store as a free download. Yes, this is a free game with in-app purchases - if that's a problem for you, you can stop reading right here and start drafting your snarky and dismissive comment now.