There are a few things that will make me love a game. Good graphics, robots, explosions and an easy-to-use interface. Battle Orb delivers on at least three of these fronts with one of the coolest ideas for a game I've seen. Remember the droidekas from the Star Wars prequels? What's that? You've blocked them from your memory? Well, they were robots that could fold up into balls and roll around a ship's hallways.
Last week, we saw a teaser for Glu Mobile's newest game that plays off the horrors of war, Frontline Commando: D-Day. Today, it's landed on Android as a free-to-play cover-based shooter. Touting 145 missions "based on the actual beach landings," the game promises plenty of playtime for your money. What's that you say? The game is free? Well, about that.
In our last article, we mentioned (by way of an overly complicated Nazi analogy wrapped in a ridiculous satirized mockery of Eisenhower's speech to D-Day troops) that Glu said you could turn off in-app purchases.
Sometimes, the modern world is just too much, you know? Video recording glasses and self-aware phones. It makes you miss the old days where when someone made you upset, you didn't bicker with them on Twitter. You just ran them through with your sword. That's the escapist fantasy that DevilDark: The Fallen Kingdom offers. The game is set in a medieval time when monsters roam the land and you have to gut them to win loot.
Did you know there are other kinds of games out there besides 8-bit platformers? I was as shocked as you are. As it turns out, though, some people prefer to play things that don't involve shooting guns, jumping on enemies or collecting coins. Things like Puzzle Retreat which is a delightfully clever yet simple game for the casual player.
The basic premise is simple. You have a set number of ice cubes that need to be slid into place.
Sure, "in-app purchases" becomes a bit of a dirty phrase when we're talking about games that abuse the privilege, but they're a critical element of any profitable app ecosystem, and today Google's making a bunch of IAP features easier and smoother for developers and, by extension, you. Here are some of the new improvements.
Easier Purchasing Implementation
Previously, if you bought an item in an app, the purchase was handled via an "asynchronous notification through a background service." This meant that the app would call out to Google to announce a purchase, but then have to talk to a separate service in order to find out how it went.