Vector Unit has enjoyed a pretty good reputation on Android for a good while now. Not only have they released some pretty popular titles but they have also gone out of their way to support the Android platform more than most. Things like Play Games achievements, leaderboards, and cloud saving have all been a standard for the studio since their inception. Making sure to provide HID controller and Android TV support is also a big plus for them. When you take all of this into consideration, it is no surprise that they have gone on to perform exceedingly well, and deservedly so.
The Play Store team is killing us. Over the past couple of months, we've seen so many server-side tests for interface changes that we've lost track of them all, and which ones are official and which ones are still not available to everyone. Just today we discussed a significant improvement that could have apps and games show up separately on the Store, and now we're back with another change.
The in-app purchase dialog, the one that pops-up whenever you tap on a paid item inside an app or game, might be getting an overhaul soon. Instead of the old pop-up window showing up in the middle of the screen, this new IAP menu covers the bottom of the display and uses the Play Store's new shade of green along with a big Buy button akin to the new wide buttons in app listings on the Store.
The original Badland was a beautiful adventure game with interesting physics, gorgeous graphics, immersive soundtrack, and enough charm to land it on my personal list of 15 hauntingly beautiful dark and atmospheric games. The game was done so well that we forgave its late arrival on Android compared to iOS, applauded it for implementing cloud save and immersive mode for gameplay, and even lauded its implementation of free to play.
Match-three games are inherently derivative at this point - there's only so much spin you can put on a genre so played-out that even your grandma is probably getting a bit bored swapping kitty cats for lollipops in a landscape best described as the pink-and-yellow paletted fever dream of a six-year-old. But if you're looking for yet another match-three indulgence that sits in at least one of the more desirable mid-outer circles of hell, you might enjoy the latest take on the genre from one of its earliest innovators, Pop Cap, in the form of Bejeweled Stars.
If you're an avid tabletop role playing game enthusiast, it's almost impossible that you haven't heard of Pathfinder. This re-organized variant of the Dungeons & Dragons ruleset, published by Paizo and supplemented with a huge variety of extra modules, literature, and lore, has quickly become one of the most popular tabletop RPGs on the market. The publisher has created a few satellite properties for Pathfinder, including novels, comic books, and a licensed card game called Pathfinder Adventure.
The last two Rayman games to grace Android, Rayman Jungle Run and Rayman Fiesta Run, are some of the best examples of the genre on the Play Store. Now the developers are branching out by bringing Rayman back to his platforming roots. The third game in the series, Rayman Adventures, allows for more direct control of the 2D characters as they run around the screen. That makes stages bigger and less linear, encouraging players to explore every nook and cranny. You know, like an adventure.
Most apps on the Play Store are free, and those that are paid usually cost somewhere between one and five dollars. The top price for applications and in-app purchases in the US version of the Play Store before today was $200 (which usually wasn't actually seen except for IAPs for freemium games). Last night, the Play Store developer support page for paid apps was updated, and in nearly every territory where paid apps are supported, the top limit was increased by two to three times. Developers can now set apps or in-app purchases to as much as $400.
Hearthstone: Heroes of Warcraft, is a pretty awesome game that combines simplicity, strategy, and luck better than any other card game I've tried. Since being introduced to it a few months ago, I have played more matches than I care to admit and, for the most part, I have thoroughly enjoyed it. That is, until recently. Over the past couple of weeks the game has gotten really stale. It seems that every day I play against the same 8-10 decks that everyone uses and that is getting kinda old.
The wonderful (and awful) thing about Hearthstone is that just as players are refining their decks to perfection to dominate the game, new cards are introduced that turn everything upside again.
There's a new Marvel movie coming out tomorrow in the US. You may have heard about it - it's kind of a big deal. So what better time for a developer to release a new game featuring as many Marvel (comics, not movies) characters as possible. You've got to have something to do while you ignore the repeating video ad for Dave's Discount Family Insurance that plays before the trailers start up, right?
Marvel Future Fight, a free-to-play beat-em-up featuring more comic book characters than a jaded movie blogger can remember, has actually been out for a little over a month in a limited-market soft launch.
Zombie games are not novel. In fact at this point, they're about as far from "novel" as you can get before slipping right off the treacherous slopes of ironic reference. But SNK's latest mobile game Best Busters actually manages to infuse some new ideas into the zombie shooter genre, and pull it off with the developer's signature anime style. Now if only they could do so without falling into the trappings of free-to-play mobile games...
Best Busters is a gallery-style shooter - I'd call it a lightgun game if lightguns actually existed for mobile platforms. Your character stands perfectly still as "Beasts" (zombies) slowly advance.