Until Dawn, for the uninitiated, is not a game about seeing who can stay up the latest. It's a survival horror title set to hit the PlayStation 4 tomorrow, August 25th. Players will be in for a frightening experience that's meant to be played multiple times, with each adventure lasting around ten hours.
Just before the big day, Sony has released the official Until Dawn companion app into the Play Store. As long as the app is connected to the same Wi-Fi network as the console, you will be able to use your phone or tablet to unlock secrets and keep track of collectibles.
Developer Scott Cawthon has an output schedule that would make the producers of the Saw movies jealous. It's been just under twelve months since the original adventure-horror game Five Nights at Freddy's was released on PC, followed by the second entry in the series in November of last year and the third in March. The latest version, Five Nights at Freddy's 4, gets an almost simultaneous release - it came out for Steam on Thursday and now you can get it on your Android phone or tablet.
Welcome to the latest entry in our Bonus Round series, wherein we tell you all about the new Android games of the day that we couldn't get to during our regular news rounds. Consider this a quick update for the dedicated gamers who can't wait for our bi-weekly roundups, and don't want to wade through a whole day's worth of news just to get their pixelated fix. Today we've got a democratic tank battle game, a strategic minimal online battler, an atom-smashing puzzler, and the most singularly terrifying thing I've ever seen on a phone screen. Without further ado:
Democracy vs Freedom
You fancy yourself a pretty good tank commander, I'm sure.
Welcome to the latest entry in our Bonus Round series, wherein we tell you all about the new Android games of the day that we couldn't get to during our regular news rounds. Consider this a quick update for the dedicated gamers who can't wait for our bi-weekly roundups, and don't want to wade through a whole day's worth of news just to get their pixelated fix. Today we've got a black-and white puzzle/adventure game, a directional puzzler with community levels, a twitchy minimal game, a horror title with "escape the room" elements, and a shooter with lots of boats. Without further ado:
This game is an odd mix of non-verbal storytelling and mobile puzzles.
Remember Bomberman? You know, that cute little maze-based puzzle game that got infinitely more fun when you played it with friends? Right, well imagine a Bomberman game... set in a schlocky slasher movie. That's basically BRAWL, the latest console pilgrim to come exclusively to NVIDIA'S SHIELD Tablet and SHIELD Android TV. It's also notably the first Android game we've seen on the Play Store with an "Adults only" 18+ ESRB rating, though that might be a mistake - the game's trailer (which looks like it's taken from the PS4 version) brands it with the slightly less salacious M rating.
In BRAWL, you take control of one of eight characters that seem to have popped out of a Halloween party sponsored by Hot Topic.
In an attempt to fit in with the cool kids, a teenage girl named Erica Page is trapped overnight in a haunted house full of creepy crawlies that want to kill her. Using her wit, will, and a wide variety of weapons she must solve a 200 year old mystery and escape the mansion before dawn, or she will become a creepy crawly herself. That's the premise of Amazon Game Studio's latest game, built in collaboration with WayForward (developer of Ducktales: Remastered), Til Morning's Light.
In the game, Erica wanders through a darkened mansion with her trusty flashlight looking for clues, solving puzzles, and fighting a host of ugly monsters along the way.
Ubisoft seems to have an odd fixation with horse-themed mobile games. The publisher made an Android version of the inexplicably popular Howrse, a sort of equestrian-themed adaptation of free PC RPGs like Ragnarok Online. Now Ubi has created its own horsy mobile game, the innocuously-titled Horse Haven World Adventure.
It's terrifying. Completely, utterly terrifying. If H.P. Lovecraft and H.R. Geiger had some kind of genetically engineered offspring with too many initials, it would not come close to approaching the horror that lies beneath Horse Haven World Adventure. To look upon this game is to go mad.
No, not just because it's another fairly brainless free-to-play mobile game - which it is.
Five Nights at Freddy's might just be the most nerve-wracking week you will ever experience. In this point-and-click survival horror game, players are responsible for watching over Freddy Fazbear's Pizza between the hours of midnight and 6AM. As it turns out, these just so happen to be the hours that the animatronic robots at this place of amusement and fun happen to wander the halls. They're made of metal and wires, not flesh and blood, yet for some reason they still have the tendency to stick night watch workers in their mouths. As you would imagine, it tends not to end well.
Hopeless: The Dark Cave was a striking little twitch game, made memorable by the juxtaposition of adorable little Marshmallow Peep creatures and the hulking, snarling monsters that wanted to eat them. In that title your only defense was old-fashioned lead (which was occasionally and tragically collected by the peeps themselves), but in the sequel, you get access to something with a little more pop. Hopeless: Space Shooting takes the original game and covers it with DayGlo colors and Buck Rogers lasers.
The core concept remains the same: tap around the tiny circle of firelight to make your quivering peeps shoot at the aliens.
There's a cold, desolate world out there filled with the dying and the dead. Zombies limp around with aimless intent and organs still filled with the blood of their past lives. There's no point in trying to shoot them, for the world is already lost. Yet we still have places to be, and if one of us isn't going to survive this trip, it's going to be them. Racers, it's time to ride and run over anything that gets in the way.
Like the zombies we kiss with our bumpers, Dead End doesn't have much in the way of depth. We're tasked with getting from point A to wherever it is this endless road's taking us.