In many ways, the proliferation of the Call of Duty generation is just an extension of ye olde Cops and Robbers, traditionally played with cap guns, rubber bands, or NERF darts. The Tech 4 Kids company is trying to bring kids' games full circle with Tek Recon, a series of toy guns. What makes these toys unique is the video game-style smartphone HUD, enabled with a docked phone and an Android or iOS app.
There are a few things that will make me love a game. Good graphics, robots, explosions and an easy-to-use interface. Battle Orb delivers on at least three of these fronts with one of the coolest ideas for a game I've seen. Remember the droidekas from the Star Wars prequels? What's that? You've blocked them from your memory? Well, they were robots that could fold up into balls and roll around a ship's hallways.
"Shoot the robots, kill them all, in the park, at your house, or even at the mall.
Shoot them high, and shoot them low, shoot them stop, and shoot them go. Shoot them here and shoot them there, you can shoot them anywhere!" -Nurse Seuss (Dr. Seuss' lesser-known cousin, for obvious reasons)
If you remember that childhood story and developed a deep-seated hatred for robots as a result, the time has come to Shoot Many Robots.
We had the promise of a WipEout-style game in the past, but that never seemed to materialize. As sad at that makes us all, we now have something that looks equally as good: Flashout 3D. At first blush, Flashout actually reminds me quite a bit of Riptide GP, as well as F-Zero, with the addition of weapons. Because blowing stuff up is fun.
The similarities really end there between those two, though.
Before now, I thought that zombies had been added to every conceivable genre with the possible exception of farm implement simulator, and that's only a matter of time. But surprisingly, adding undead minions to a game that millions of office workers use to cling to sanity turns out to be fairly interesting. Despite the title, zombies don't replace mines in Zombie Minesweeper, they just add to the explosive fun. Check out the trailer below.
Everyone appreciates a good racing game. Likewise, most also enjoy blowing stuff up. When the two are married into one game, one would think the result would be amazing. Unfortunately, that's not always the case. Let's take Polarbit's new title Cracking Sands as an example – the screenshots look good, the video is promising, but the game itself... well, that's something else altogether. Now, I'm not saying it's a bad game, because it's not.
If there's one thing that our phones and tablets do really well, it's play games from the 90s. And if there's one thing that games from the 90s do really well, it's make crap explode. Expendable: Rearmed (which has nothing to do with Sylvester Stallone) is a third-person shooter set in the distant future where your clone army is being marched in, one at a time, to kill everyone and blow up everything.
You're clearly not tired of zombies, are you? How could you be? They're the perfect surrogate for people in violent video games. Without worrying about any of the moral consequences, you can shoot, chainsaw, maim, electrify, incinerate, or nominate them for Oscars! Try doing that with a normal human being! In Zombiewood, the carnage takes place in a Hollywood (get it?) backlot, the one place you've always wanted to let loose and break stuff.
When you're creating a game, there are a few key things you need to include: a good atmosphere (be it an intriguing story or just some wildly immersive effects), good gameplay mechanics, and a good hook. What's going to grab the users' attention? Well, for Gears and Guts, all three of those requirements can be summed up with "driving cars into zombies." Oh, and did I mention there's a sweet soundtrack to go along with it?
It seems that mobile gaming is a haven for all the old classics to reappear. Rising even further from the ashes of the past than most other recent arrivals comes Z Origins, a remake of the RTS from the DOS days simply called "Z" by The Bitmap Brothers. It predates notable fan favorite Command and Conquer from Westwood Studios. Though it did come out roughly four years after Dune II (also from Westwood) which served as the archetype for most RTS games to follow, Z departs from traditional RTS gameplay in that collection of resources and structure construction as a requisite for certain units were not part of the game.