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Articles Tagged:

guidelines

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Google's Design Site Gets An Overhaul With Tons Of New Content

Last year when material design was introduced to the world, Google emphasized that its specs were a living document. Indeed we've seen several updates to the spec itself since it launched, but Google's also paying attention to its overall design presence, as evidenced by today's major update to google.com/design.

The site has been made over with a new grid filled to the brim with awesome content.

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Google has added design guidance for TV and Auto, and even added an entire article about branding in material design, something I've written about before here at AP. There are also guides for designing between platforms and a downloadable icon font.

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Google Updates Material Design Spec With Dedicated FAB Section, Updates On Typography, Cards, And More

Back in November, Google updated its new design guidelines for the first time, adding guidance on the navigation drawer and launcher icons, and - happily - a "what's new" section, which it said would serve as a place to explain future updates to the guidelines.

Yesterday, Google gave the guidelines another sizable update, adding an entire section to guide devs and designers on when and how to use floating action buttons, along with new guidelines for data tables, overall app structure, and guidance on important units and measurements, plus a lot more. Here's Google's full list of changes.

What's new

The April 2015 release of the material design spec includes the following new sections:

Additional significant content updates include:

  • Typography adds further guidance on style and line height for dense and tall languages
  • Cards includes more specs for laying out actions and content
  • Dialogs contains additional layout guidance
  • Tabs adds guidance around label content and more complete sizing specs
  • Scrolling techniques adds guidance for overlapping content

Where Google's last update to the guidelines seemed to be about filling holes, this update is positioned as a response to the community, giving more specific guidance on things that seem to have arisen as points of interest in material design.

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Google's Updated Branding Guidelines Clarify How To Name Third-Party Apps

Google doesn't want developers naming their apps in ways that could imply association with or endorsement from Android, so instead of the Android Music Player, it prefers Music Player for Android. The idea is that this distinction makes it clearer to users that the folks who make Android had nothing to do with the creation of this particular app.

Now the Big G has expanded this guideline to all other brands. Android developers who visit the company's support page on the topic will see a new section dedicated entirely to this.

guidelines

This change especially affects developers who create apps that integrate with a social network.

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Google Releases Free Developer-Oriented Guidebook "The Secrets To App Success On Google Play"

Have you felt the draw to get into app development, but didn't really know how to get started? Google wants to make things a little easier with a brand new guidebook that's meant to get developers on the right path. The Secrets to App Success on Google Play is an 81-page eBook that outlines the process and best practices for developing and submitting your software to the Play Store, and hopefully make some money on it. You won't get anything in-depth about writing code or managing a software business, but there are some good tips and tricks.

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The book covers a range of topics across these three common themes: getting set up on Google Play, developing a high quality and engaging app, and making money on it.

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Google Updates Design Guidelines With Clarity On Nav Drawers, Launcher Icons, And More

In a rather exciting post to its Google Design Google+ page today, Google announced a big set of improvements to the material design guidelines. The design spec, which - since this summer - has been a "preview," has been updated with links to relevant Android developer documentation, a new section called "What is Material?" a "What's new" section (to stay up to date on any changes), and a couple of other exciting changes.

First among those is clarity on more design patterns, including scrolling, swipe to refresh, time and date formats, errors, and navigation drawers. Readers may remember my recent post about the many faces of Google's nav drawers.

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Francis Cortez Explores Material Design Thinking In Conceptual NBA App

As with Holo before it, Material Design has triggered a deluge of app concepts, mockups, and fancy animations from various enthusiasts and designers in the community (myself included). A key factor that is often left out of these presentations, however, is a detailed and thoughtful explanation of design choices and UI considerations that went into the finished product.

As a designer, explanations of your design thinking are critical when presenting new designs, not just to those that would actually be building the app (they need to know the details), but to a broader audience of end users and even other designers.

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Developer PSA: Play Store Policies Mandate Clean App Descriptions Free Of References To Other Apps, Even Your Own

While recently re-examining the Google Play Store policies, we took another look at the rules against keyword spam and what the company suggests for app descriptions. Developers are advised to stay away from classic spam techniques like repetitive keywords, exceedingly long descriptions, and unrelated keywords or references. Publishers will often use these tactics in an attempt to sneak their apps into unrelated search results. One of the most interesting of these recommendations comes at the tail end of the page where Google advises against referencing other apps you've published.

Excessive detail, references to your other apps

Your app description should avoid excessive detail and references to your other apps or products.

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Google Posts Massive User Experience Guide For Chromecast Developers, Still No Word On The Whitelist Policy

Google has really been on a roll this week with exciting news for developers, such as a pair of new game-related libraries and enhancements to Google+ Sign-in. This time around, Chromecast is getting its turn with a brand new User Experience Guide. Coming just 2 days after some new apps were added to the whitelist, this 4000-word document details the recommended design patterns developers should follow while implementing their own Android, iOS, and web applications.

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Left: Android, Middle: iOS, Right: Google Chrome (web)

The guide includes recommended design principles for both the sender and receiver interfaces, where to place buttons, how to start and stop a cast, and what to do during the various states apps might find themselves in during operation.

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[Video] Check Out What's New In Android 4.4 And What's New In Android Design With Today's DevBytes And Android Design In Action

If you can't get enough information about Android 4.4 KitKat but you're tired of reading and want something easier - say, a video - you're in luck. Today, new episodes of DevBytes and Android Design In Action were released specifically to give developers and designers alike a brief, informative, easy-to-digest look at what's new.

Today's Android Design In Action covers a lot. Everything from the Nexus 5's display (640x360dp) to the Design Guide's new branding section is covered, along with plenty of other topics.

The half-hour video dives deep into the changes that KitKat offers to developers, and there are plenty of them.

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Google Updates Developer Guidelines For Tablet-Optimized Apps – Separate Screenshots And Verification Of Tablet UI

Google has been pushing developers to build tablet-optimized UIs for their apps since the Xoom was the hot new challenger to the iPad (haha). Okay, so that didn't work out very well, but with the release of devices like the Nexus 7 and Nexus 10, devs are finally starting to see the value of building a great tablet experience. Of course, it's not like you'd know. The Play Store is terrible at showing off tablet UIs, but that's about to change. Google is updating the developer console to verify tablet compatibility and break up screenshots for tablet/phone interfaces.

screenshots-example

From now on developers uploading apps will have the option to verify they have adhered to the tablet UI guidelines for 7 and/or 10-inch slates.

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