Bringing a new entry to the successful NBA 2KX franchise, 2K Games recently released NBA 2K13 to Google's Play Store. Like its predecessors, NBA 2K13 is built on the NBA 2K engine, with improved graphics and a new one-finger control option to give players "the ultimate NBA experience while on the go."
Besides the option to use 2K13's new one-finger control system, players can revel in some nostalgia while reliving some of the best performances "in NBA history, including Kobe Bryant's 81-point performance in 2006."
Players can also play through multiple NBA seasons with the same team in order to establish them as "a new dynasty," while enjoying a television-style presentation including full commentary.
You seen one top-scrolling space shooter, you've seen 'em all, am I right? No, as a matter of fact, I am not. Voxel Invaders is here to prove that. Take a look at the trailer below and you see that the game starts off simple enough. Some nice, 3D-ish graphics adorn an otherwise banal battleground. Or so it seems. Until around ten seconds into the video, when the world shifts and we see things from a whole new perspective.
Photoshop Touch may be a long way from coming anywhere near the capabilities of its desktop alternative, but Adobe is closing the gap bit by bit. The 1.3 update issued today adds a handful of new features, the most important of which is support for images up to 12 megapixels in density. Even that won't be enough to keep up with current mid-range DSLRs, but it should let designers play with the photos taken from any Android tablets in the near future.
So you're a graphic designer who's constantly inspired by the colors around you. That's fine and dandy, but just try putting "that sort of yellow-orange I saw on the aspen leaves in Durango last Saturday" into Dreamweaver and see what happens. Well, chromatically frustrated artists, we have a solution for you. SwatchMatic takes a look at the colors streaming into your Android smartphone's camera, and creates live, continually shifting dynamic color palettes from the relevant scene.
Another major enhancement we've just learned about with the announcement of Jelly Bean is called Project Butter. Butter (so named likely due to the colloquialism "smooth as butter") represents a new, more efficient processing framework for Android's latest and greatest iteration, making the OS much faster (allowing animation up to 60fps). Android 4.1 also makes apps more responsive, reducing touch latency and "anticipating where your finger will be at the time of screen refresh."
"How is such an enhancement possible?" I can almost hear you wondering.
A few weeks ago, we launched a little design contest with the main goal of getting some creative juices flowing ahead of firing up a full site redesign. We wanted to see some directions we can take the new AP logo and in exchange partnered with NVIDIA to reward the winner with a brand new Tegra 3-powered Iconia A510 (see our review).
As usual, there were a lot of creative submissions, and it was very hard to pick just one.
While we're not looking at an impartial source here - or at some real numbers, facts, or figures - mobile giant (and company behind the Tegra series of chips) NVIDIA has released a slide showing console, PC, and mobile graphics performance from 2001 and estimates to 2014. According to their roadmap, mobile devices will have the graphics performance of the Xbox 360 by 2013, and surpass by 2014.
Certainly looks impressive from my spot here in early 2012, but we'll just have to see when we get there.
It's no secret – the mobile interface for Google's Play Store could use some help. A recent comment thread on Reddit points to the fact that many users feel that the Play Store's interface is just a mess. Others suggest that its level of finesse just doesn't jive with Google's overall habits of design. While Google's recent "toolbar" overhaul resulted in a pleasing, easy-to-use interface which successfully unified navigation between all of the search giant's services, the Play Store (at least on phones and tablets) is messy, jumbled, and just feels disorganized.
Remember way back in May, when NVIDIA showed off Glowball to demonstrate the Tegra 3's awesome quad-core power? Well, it looks like the full version of the visually stunning, technologically fascinating "interactive demo" has made its way to the Tegra Zone.
Glowball isn't quite a game, as it consists of just two levels, and was specifically designed to showcase the Tegra 3's power, but it certainly seems like an enjoyable doodad for your Tegra 3 device.
If there's one thing we love here at Android Police more than anything, it's puppies. That usually doesn't come into play here, though, so we often deal with our very close second favorite thing: Amazingly playable, gorgeously rendered, ingeniously designed games. I just so happen to have one of those right here.
Inertia Escape Velocity is a game in which you play a futuristic scavenger collecting what I can only assume are generic, mass produced future-machine parts.