Bringing its already-popular (on iOS) reimagining of the Atari classic to Android, Activision released Pitfall! to the Play Store today. For those who haven't seen or played the newly conceptualized Pitfall, it shares very little with the original – you'll still be dodging snakes, swinging on ropes, and jump over impossible pitfalls, but this time you'll be playing an "endless-runner" a la Temple Run. Unlike Temple Run, however, Pitfall's protagonist (Pitfall Harry) uses a whip to defeat whatever wild foes happen to be in his way.
As Google continues the work of expanding its Play Store services across the globe, it only makes sense that the giant is also working to provide a cohesive, pleasant experience for users in the 130+ countries that now support paid apps. To that end, Google has announced in a post to the Android Developers blog that developers can now include localized promotional graphics and video in their Play Store listings.
Basically, what this means is that developers can upload separate assets to ensure that users in, for example, the United States will see English-language graphics and video, while others around the world see materials in their own language.
There are no shortage of image editors on Android. Even Adobe, which makes the class-leading Photoshop, has a version of its editor on the platform. Today, though, Google gets one of its very own: Snapseed. You may recall this particular piece of software when it was demoed by NVIDIA CEO Jen-Hsun Huang at CES this year. At the time, it was only available on the iPad where it had won App of the Year in 2011.
Bringing a new entry to the successful NBA 2KX franchise, 2K Games recently released NBA 2K13 to Google's Play Store. Like its predecessors, NBA 2K13 is built on the NBA 2K engine, with improved graphics and a new one-finger control option to give players "the ultimate NBA experience while on the go."
Besides the option to use 2K13's new one-finger control system, players can revel in some nostalgia while reliving some of the best performances "in NBA history, including Kobe Bryant's 81-point performance in 2006."
Players can also play through multiple NBA seasons with the same team in order to establish them as "a new dynasty," while enjoying a television-style presentation including full commentary.
You seen one top-scrolling space shooter, you've seen 'em all, am I right? No, as a matter of fact, I am not. Voxel Invaders is here to prove that. Take a look at the trailer below and you see that the game starts off simple enough. Some nice, 3D-ish graphics adorn an otherwise banal battleground. Or so it seems. Until around ten seconds into the video, when the world shifts and we see things from a whole new perspective.
Photoshop Touch may be a long way from coming anywhere near the capabilities of its desktop alternative, but Adobe is closing the gap bit by bit. The 1.3 update issued today adds a handful of new features, the most important of which is support for images up to 12 megapixels in density. Even that won't be enough to keep up with current mid-range DSLRs, but it should let designers play with the photos taken from any Android tablets in the near future.
So you're a graphic designer who's constantly inspired by the colors around you. That's fine and dandy, but just try putting "that sort of yellow-orange I saw on the aspen leaves in Durango last Saturday" into Dreamweaver and see what happens. Well, chromatically frustrated artists, we have a solution for you. SwatchMatic takes a look at the colors streaming into your Android smartphone's camera, and creates live, continually shifting dynamic color palettes from the relevant scene.
Another major enhancement we've just learned about with the announcement of Jelly Bean is called Project Butter. Butter (so named likely due to the colloquialism "smooth as butter") represents a new, more efficient processing framework for Android's latest and greatest iteration, making the OS much faster (allowing animation up to 60fps). Android 4.1 also makes apps more responsive, reducing touch latency and "anticipating where your finger will be at the time of screen refresh."
"How is such an enhancement possible?" I can almost hear you wondering.
A few weeks ago, we launched a little design contest with the main goal of getting some creative juices flowing ahead of firing up a full site redesign. We wanted to see some directions we can take the new AP logo and in exchange partnered with NVIDIA to reward the winner with a brand new Tegra 3-powered Iconia A510 (see our review).
As usual, there were a lot of creative submissions, and it was very hard to pick just one.
While we're not looking at an impartial source here - or at some real numbers, facts, or figures - mobile giant (and company behind the Tegra series of chips) NVIDIA has released a slide showing console, PC, and mobile graphics performance from 2001 and estimates to 2014. According to their roadmap, mobile devices will have the graphics performance of the Xbox 360 by 2013, and surpass by 2014.
Certainly looks impressive from my spot here in early 2012, but we'll just have to see when we get there.