05
Apr
epic-games-logo

Gizmodo recently sat down with Epic Games founder Tim Sweeney for a talk about gaming, mobile platforms, and the Sony NGP. Naturally, one of the topics at hand was Android, and, more specifically, why there are no Epic titles for the platform.

Epic Games has been producing iOS games for some time using the Unreal Engine, which provides detailed graphics and better gameplay. However, as Android users, we have never had the opportunity to see these types of games on our devices, and there seems to be good reason for that. No, it's not Google's fault. It's not Android's fault. It's not even the handset manufacturers' fault.

05
Apr
markettest

This probably isn't going to be nearly as exciting as the title might lead you to believe - though it's good news nonetheless.

Techfrom10's Samsung Galaxy S was accidentally given access to the test Android Market via an OTA update, and they stumbled upon some goodies while using it. The Market itself has undergone no noticeable changes aside from the addition of the "Content Rating" information publishers are now asked to include as part of their submissions to the Market, so there's not a lot to see on that end.

However, they did find new versions of Music (much like the previously leaked APK, but presumably a newer version), Desk Clock, Camera, and Gallery.

04
Apr
Android-Money

Well, not solely for Android and Chrome - but presumably those products are the headliners affected by this patent bid. Google is currently bidding on a collection of over 6,000 patents held by Nortel Networks, which is selling the portfolio as part of bankruptcy proceedings. Google tossed its name in the hat with an initial offering of $900,000,000 - not exactly chump change.

Many of the patents relate to wireless technology (such as LTE) and data networking, but undoubtedly Google found some of them to be in the particular interest of protecting Android and Chrome, as Google's General Counsel indicted on the company's blog.

01
Apr
wm_amazonblaze (1)
Last Updated: August 1st, 2012

Update: If you haven't caught on yet, you should probably check out the date on which this post was published.

This special Android Police project was brought to you by:

Amazon's been making waves in the Android blogosphere recently with such new products as the Appstore and the Cloud Player, but it looks like they're not done yet; in fact, they're only just starting. According to the same source who tipped us about the Appstore a few months back, the company will be launching the Blaze, which looks to be a smartphone of pretty high caliber, come August - and in a sentence, there's a lot to look forward to.

31
Mar
google-android
Last Updated: April 1st, 2011

For everything that we love about Android – openness, customization, large selection of devices, etc. – there are things that we hate about it, too, like fragmentation and manufacturers pre-loading devices with crapware and (some) custom UIs. It seems, though, that Google is looking to change all of that. Insiders from companies “in the Android ecosystem” have told Businessweek that Google is starting to crack down on changes that manufacturers are allowed to make to Android. This includes more than just interface tweaks and added “features”, and it is said that Google wants to be more selective with hardware, as well.

29
Mar

"Great news, everyone!" Last week, Google launched the new in-app billing capability of the Android Market into private beta testing, promising a public release this week, if all went well. Apparently, all did go well, as the company today opened this most-exciting feature to everyone. To be fair, iOS users have been enjoying in-app billing in the App Store since 2009, so Google's move is quite a bit late (don't make me bring up the whole copy-paste thing to balance the argument!).

Want to buy a new downloadable level or music track in your favorite game? No problem - as long as the developer implemented /in-app billing, you'll be able to charge it straight to your card via the usual Google Checkout procedure.

28
Mar
11x0315n83verigoog

The smartphone is slowly becoming the "all-in-one" gadget, however one big gap that still exists is the inability to easily make purchases directly through the device instead of using cash or credit cards. According to the WSJ  and "people familiar with the matter", Google is working with MasterCard and Citigroup to fill this void by using the still nascent NFC (near field  communication) technology to develop a new mobile payment service.

Customers using Citigroup cards will be able to activate an app developed specifically for NFC enabled Android smartphones. This app will allow users to pay for their purchases by waving their NFC enabled Android smartphone over a contact-less reader.

25
Mar
gameloft-android-logo1

In a recent interview with Reuters, Gameloft stated that they will be focusing their attention on the Amazon App Store to distribute their games on the Android platform. The company's games are already insanely popular on Android (and iOS, for that matter), despite being actively opposed to Google's Android Market. Their Android offerings have thus far only been available on their website, so their move to a Market isn't so surprising.

Their reasoning for choosing the Amazon App Store? Consumers are already comfortable making payments through Amazon, and it provides a better ecosystem for game distribution. More importantly, though is that Gameloft sees Google's DRM to be wildly inadequate.

24
Mar
honeycomb bee

There has been quite an uproar as of late over Google's handling of the source code for Honeycomb, their most recent version of Android. The company announced this week that it would be delaying the release of the Honeycomb source in order to iron out some issues, specifically ones involving running it on small-screen devices (i.e. phones). Andy Rubin gave an explanation as to why these issues exist:

Android 3.0, Honeycomb, was designed from the ground up for devices with larger screen sizes and improves on Android favorites such as widgets, multi-tasking, browsing, notifications and customization...We didn't want to think about what it would take for the same software to run on phones.

24
Mar
in-app-bill-paying-android-600x489

February 2nd was an exciting day for Android fans - we were given an in-depth preview of Honeycomb, laid our eyes on some stunning 3D tablet games, and were even treated to a much-anticipated online version of the Android Market. But 2/2/2011 was also the fateful day that spelled "doom" for lite / demo versions of Android apps, as Google unveiled their new in-app billing system.

Today, Google made another announcement regarding in-app purchases: the feature will launch publicly next week. In addition, developers can now upload apps utilizing the service to the Android Market Developer Console, though said applications won't be published until next week.

Page 64 of 79«First...102030...6263646566...70...Last»