We've watched this project grow from a once-unfunded Kickstarter campaign to a highly-anticipated beast of a gaming console. If you've been kicking yourself over the last several months for not getting behind the Kickstarter campaign and are counting the days until you can grab this Android-powered box-o-fun from a retail shop, the day is drawing near. According to tonight's announcement from GDC, the device will hit shelves in virtual and physical stores across the country on June 4th.
We don't get to talk much about 3D printing here at Android Police because it's not a technology that's terribly mobile-focused (nor is it even that commonplace yet), but suffice to say, it's amazing. While this may not be about making prosthetic body parts, vehicles, or bikinis, MakerBot and OUYA are partnering to allow users to print their own enclosures for the hackable console. This may be the coolest way to customize a game system yet.
Love 'em or hate 'em, successful franchises will keep coming back. This is especially true when they make for great movie crossovers like Temple Run: Brave and Angry Birds Star Wars. And now, the returning champion of endless runners is back with a new entry, Temple Run: Oz. This is, of course, a mash-up with Disney's new movie Oz the Great and Powerful, opening in theaters on March 8th.
Last week, we took a look at the nominees for Ouya's 10-day developer competition, Create. Today, we have the winners! These game devs will receive some undisclosed amount of money (out of a pot of $45,000) and almost certainly end up on the launch version of the Ouya console. So, what are they? Well, let's break them down by category.
"Pop Your Eyes Out" Award: Pipnis
We covered this one in our roundup last week, though we're at a loss to explain how it didn't win the "Best Couch with Friends" Award.
One of these days, we're finally going to figure this whole buttons problem for Android devices. While touchscreens are great, the tactile feeling of physical controls will always have its appeal. Some solutions are better than others, but maybe the Wikipad can find the sweet spot. The tablet comes with an attached set of game controls that can be removed, leaving the player with a regular 7" Tegra 3 tablet.
If you've spent any time gaming on Android, you probably remember OpenFeint. Nearly every major game integrated it in some way, usually allowing players to log in with a single username, collect achievements, and post scores to a global leaderboard. It was handy for what it did, but if you didn't care about competing, it felt a lot like obnoxious spamware. Unsurprisingly, it closed down in December of last year. Today, however, it's being sort of reborn as OpenKit, a project headed by one of the co-founders of the original service.
If you're into classic games – everything from arcade throwbacks to more modern Playstation titles – then you may have a handful of game emulators installed on your various devices. Now, thanks to an open source, multi-console emulator called RetroArchthat just made its way to Android after six months in the making, you can do away with the collection of emulators and get all your old school gaming action in one place.
Remember when developers got their pre-release Ouya kits and started showing them off? In those videos, the controllers looked kinda crummy. Thankfully, the company said those were absolutely not indicative of the final design that will go out to consumers. Turns out, they really weren't! The company has detailed some changes and they sound pretty good.
For starters, the D-pad design has changed from a disconnected disc to the typical cross style that we've all gotten used to since the NES.
Like a lot of you, I watched NVIDIA's press conference with my jaw firmly on the floor when Project Shield was unveiled. It's a true Android gaming portable, built from the ground up to make a great gaming experience - not a phone or a tablet that also plays games, with varying degrees of efficiency, like Sony's now outdated Xperia Play or Archos' Gamepad. And it's made by NVIDIA, the company with the most to gain by expanding the platform's gaming horizons.
Back when I reviewed the original MOGA controller, I had two problems with the controller. First off, the software was cumbersome (though I didn't cover using third-party drivers to use it with emulators or anything like that), and secondly, while it was a good size, it still felt just a little too small. Well, the MOGA Pro solves at least one of these problems by being bigger, better, and more button-y.