There were rumblings earlier this week about something called 'Ouya Everywhere.' You can take a guess at what that entails just based on the name, and you'd probably be pretty close. Ouya boss Julie Uhrman has now confirmed Ouya Everywhere is about expanding the platform beyond that one little cube.
Details are extremely limited right now. The confirmation on Ouya Everywhere only came at the end of a blog post about recent efforts to beef up the Ouya's games and software.
Sticking with the cryptozoological theme, the Ouya folks have released the first console update of 2014 and it's called Jackalope. The update should appear on consoles in short order, and you'll have to update if you want to continue playing. However, that won't be the case next time thanks to that Jackalope magic.
There are definitely some problems with the Ouya even after all these months, but that's mostly because of the hardware. In the absence of a true hardware revision the company is making a few minor alterations. A new version of the Ouya is now available for sale with more storage, an updated controller, and a totally brutal all black color.
After explaining why the GPU in the just announced Tegra K1 was awesome from an architectural standpoint, Nvidia CEO Jen-Hsun Huang went on to reveal that Epic Games would be bringing Unreal Engine 4 to mobile devices via the Tegra K1. Nvidia is keen on getting game developers to include improved graphics for Tegra devices, but Unreal Engine 4 support could take Tegra gaming to a whole new level.
Virtual reality didn't die in the 90's, it just needed the right hardware to get going again. The Oculus Rift VR headset has developers and enthusiasts excited, but it's currently tethered to the PC. According to Oculus VR CEO Brendan Iribe, that's a temporary situation – the team is planning to bring the Oculus Rift to Android.
The Oculus Rift – for the unaware – is a visor with a 7-inch screen with two lenses (one for each eye) that can produce a realistic 3D experience at 640×800 in each eye.
The latest gaming rigs are powerful enough to run circles around the upcoming generation of gaming consoles, but unless a PC gamer is willing to run a title in windowed-mode, invest in a second display, or become an alt-tab ninja, getting absorbed in a game can mean tuning everything else out. Keyboard and mouse developer ROCCAT's Power-Grid app offers gamers a way to stay immersed with much less effort. This free offering turns your Android device into a customizable remote for your PC, giving you the means to monitor system stats, play music, follow social media, and more without having to interrupt the game.
Update: Samsung has posted an official response to yesterday's benchmark kerfuffle, explaining that the maximum frequency for the S4 is actually 533MHz, but that it is actually scaled down for "certain gaming apps that may cause an overload". The maximum frequency, according to the statement, is also attainable in "apps that are usually used in full-screen mode" like the gallery, S Browser, etc. This may not fully explain the explicit mention of certain benchmark apps in TwDVFSApp, but it is at least nice to see an official response to the situation.
According to the Wall Street Journal, Google is working on a few things. They are, according to the world's most infamous tipster "People Familiar With The Matter," working on an Android-powered video game console. And a smart watch. And a new Nexus Q. And the possibility of Android-powered appliances (like refrigerators). And Laptops. And, oh yeah, low-cost phones for developing markets.
Typically we avoid reporting on too-good-to-be-true rumors, but today's alleged revelation is a real whopper.
The Ouya bandwagon was overloaded when it exploded onto Kickstarter. A $99 game console running Android with a wireless controller? It sounded too good to be true. People threw cash at the company, begging to have a developer unit bestowed upon them. Even then, as Ouya was rocketing toward its eventual $8.6 million haul, there were murmurs of concern. Could this really work? Would developers embrace this odd little device and free us from the hegemony of traditional consoles?
Just in case you needed another dedicated Android gaming device to choose from, Mad Catz has made the M.O.J.O. console official. You may know Mad Catz as the maker of the cheap third-party game controllers you were always forced to use at friends' houses. Well, now it's making a game console. What could go wrong?
There aren't a lot of details on the M.O.J.O., but we do know it will have 16GB of internal storage, two USB ports, HDMI, and WiFi.