Update: Samsung has posted an official response to yesterday's benchmark kerfuffle, explaining that the maximum frequency for the S4 is actually 533MHz, but that it is actually scaled down for "certain gaming apps that may cause an overload". The maximum frequency, according to the statement, is also attainable in "apps that are usually used in full-screen mode" like the gallery, S Browser, etc. This may not fully explain the explicit mention of certain benchmark apps in TwDVFSApp, but it is at least nice to see an official response to the situation.
According to the Wall Street Journal, Google is working on a few things. They are, according to the world's most infamous tipster "People Familiar With The Matter," working on an Android-powered video game console. And a smart watch. And a new Nexus Q. And the possibility of Android-powered appliances (like refrigerators). And Laptops. And, oh yeah, low-cost phones for developing markets.
Typically we avoid reporting on too-good-to-be-true rumors, but today's alleged revelation is a real whopper.
The Ouya bandwagon was overloaded when it exploded onto Kickstarter. A $99 game console running Android with a wireless controller? It sounded too good to be true. People threw cash at the company, begging to have a developer unit bestowed upon them. Even then, as Ouya was rocketing toward its eventual $8.6 million haul, there were murmurs of concern. Could this really work? Would developers embrace this odd little device and free us from the hegemony of traditional consoles?
Just in case you needed another dedicated Android gaming device to choose from, Mad Catz has made the M.O.J.O. console official. You may know Mad Catz as the maker of the cheap third-party game controllers you were always forced to use at friends' houses. Well, now it's making a game console. What could go wrong?
There aren't a lot of details on the M.O.J.O., but we do know it will have 16GB of internal storage, two USB ports, HDMI, and WiFi.
The folks behind the MOGA wireless gamepads for Android announced today that the next-generation MOGA Power Series controllers will be unveiled at E3 later this month. In addition to an updated physical design, MOGA is talking up its new MOGA Boost system. Boost will recharge your phone while you game.
The Power Series will come in two different styles – a compact version for hauling around, and a larger (less portable) one.
As always, we've been busy combing through all the Play Store's latest entries during the past month. Besides publishing our larger, semi-weekly roundups, we try to separate out the very best. In the interest of saving readers time and – more importantly – money in trying out all the games we discuss each month, we assemble a shortlist of the games you can't miss. If you're looking to spice up your games library, any of these picks would be a great choice.
It's been a long road for the Wikipad, but in one short week, the odd little device will finally be available for purchase. After more than 18 months of development a complete redesign, the Wikipad will be launched next Tuesday, June 11th, at the reasonable price of $249 (including the unique controller add-on sleeve). The initial product push will be on Wal-mart.com, BestBuy.com, and TigerDirect.com, with more online and retail partners set to be announced after the E3 gaming show in July.
NVIDIA SHIELD, the company's first in-house built device, is officially available for pre-order for $350. And no sooner than the announcement was made, the "this is too expensive!" comments started showing up. I want to explain why I think that line of thinking is not only unfair, but also illogical.
The issue with SHIELD, in my opinion, isn't actually with SHIELD itself but rather the way people are perceiving it.
Those of you who like your games served fresh while you peruse the day's social updates might want to sit down. Google+ Games will shut down on June 30, taking users' game data with it. But social gamers aren't aren't entirely without hope. Some developers will designate new destination sites for their games, and a few games already have alternative links set up.
In-game payments inside any of the games that are set to disappear will have to be used up before June 30 arrives.
For years, Rovio lived on Angry Birds and nothing else. Then it tried to get you to love Alex. Then it gave the piggies a shot. Finally, Rovio went back to doing what it does best: throwing birds and cashing out. The demand for new games hasn't stopped, though. So what's a mega-giant corporation that's stuck in a creative rut to do? Crowd source, of course. Introducing Rovio Stars.