If you excuse the name (it started as an iPhone-only device), the iControlPad appears to be a pretty nice solution for "real" gaming on a touchscreen phone. Culled from left-over Open Pandora gaming console parts, the iControlPad includes dual analog sticks along with rear trigger buttons. The device pairs with your phone over Bluetooth, so it should be supported by your favorite emulators. Craig Rothwell of the iCP/OPP team has just posted a video updating folks on the status of the project, finishing by saying that we should see the iControlPad shipping out by the end of the month.
Just when you thought your torment was over, Rovio have struck back with a glut of new levels. Some pigs just never learn, do they? Also included in the update is proper QVGA support, a dour-looking boulder bird, as well as fixes for some graphical issues. Best part about it? Rovio haven't removed the bug found on reddit that allows you to skip locked worlds, so you can go straight to these new levels even if you haven't passed the worlds before it.
Remember that Sony Ericsson PlayStation phone we heard about back in August? Turns out it's not only real, but a prototype is out and about in the wild - and Engadget has landed themselves some surprisingly clear and detailed pictures of the device. Better still, it looks pretty close to the renders we saw in August - surprising, given the track record for Android rumors.
Between the PlayStation moniker and the slide-out gamepad, I think it's pretty clear that this beastie will be marketed as a gaming phone.
I love drifting. As I tuck myself into bed, I can be heard to whisper "Good night, Dorikin". So when I read that Reckless Racing, so long anticipated on the Droid Forums gaming section, had finally been released, I immediately bought it from the market.
My first impressions weren't particularly positive. The country hick theme (RR was formerly known as Deliverace) did not appeal to me, and the single-thumb control scheme was terrible.
Merely four days ago, @AndroidPolice (that's our Twitter account) tweeted out the following message:
I don't know if ZeptoLab, the developer of this top paid iPhone game, was really listening or the timing was just right, but it seems to have answered our prayers with the following statement:
There are times when it pays to be an Android user, literally. Poker enthusiast website PokerTwitch received word that Full Tilt's Rush Poker will soon be coming to some lucky Froyo-running Android phones. This appears to be the first genuine real-money poker game for Android and trumps the offerings in Apple's strict App store whose policies do not permit gambling for real currency. There are online solutions available but none so convenient as a native application.
About a week ago, Aurora Feint, the team behind OpenFeint, publicly unveiled their Android SDK, allowing Android developers to easily incorporate things like leaderboards and achievements into their games. With that announcement came the promise of twenty new games, and we have already seen significant successes like MiniSquadron and Fruit Ninja jumping to the top of the Android charts. But now what? I flew down to the OpenFeint offices in San Francisco to find out first-hand.
One of the weaknesses of Android has been a lack of high quality games. Sure, there are some very good games, but not nearly as many as there should be, and they are often hidden in the Android Market. Fortunately, Android gaming momentum has been increasing with hits like Angry Birds arriving on Android recently. Now, OpenFeint is further increasing that momentum with the announcement of twenty Android titles in the next month, including several top 10 iOS hits like Fruit Ninja, MiniSquadron, and Super Slyder.
While we all wait for Google to officially institute PayPal as a payment option in the Android Market, Scoreloop has decided to beat Google to it by including it in their latest update. Developers who use Scoreloop with their games can now use PayPal to offer in-game purchases to gamers.
In-game purchasing is the key to many games success, and its implementation is essential if Google would like to lure developers to their platform.
Based on a tweet by Cyanogen, the G2 isn't going to be sporting another rehash of the Snapdragon family of chipsets that has come to dominate HTC devices for the past 6 months.
You may remember back in November of 2009 (or maybe not, I didn't) that Qualcomm demoed an updated family of chipsets for mobile multimedia devices. The name of that chipset is the remarkably catchy MSM7X30 (really has a ring to it, no?), and it's bringing a little more to the table than its predecessors.