Well, this might be one of the most (potentially) awesome stories we cover this week. GameFly, the company best known for setting up a Netflix-style gaming rental service, has announced that it plans to open up a third-party gaming store on iOS and Android (think TegraZone, but with less hardware tie-ins). This would, presumably, be in addition to the already-existing GameFly app. Additionally, the company has "set aside a game development fund" that it will use to fund game developers with great ideas, but less cash flow.
OnLive makes a lot of headlines for its cloud gaming service. For the unitiated...get on the internet. For crying out loud, where have you been? OnLive renders games on cloud-based servers and streams the game video to your device and your control inputs back to the servers. The result: you can play games on your phone, tablet, or old computer you never would've been able to play before. Now NVIDIA is getting in on the action with the GeForce GRID, a cloud gaming server solution that the company is opening up to game developers.
By now, you should've heard about the Zeemote Bluetooth Gaming Controller. We only gave away a thousand of them a couple weeks ago, after all. We've started to receive ours here at the Android Police Station, so we thought it was an appropriate time to take a look at the device (as well as provide you with some games to cut your teeth on).
It would not be wrong to make a comparison to the Wii nunchuk attachment.
So, you and 999 of your closest internet friends just received a free Zeemote in the mail. Now you're all sitting around in your respective houses wondering what to use your new toy on. You can't ask each other because you all live in different places. Well, since we got you into this mess, we'll help get you out. Here are seven of the best Zeemote-enabled games available.
I hope you weren't attached to all that money that you've got sitting around. OnLive is currently running a sale on a selection of its games library. The game streaming company is offering up to 75% of the cost of lifetime licenses for a variety of games including Arkham City, Borderlands, Deus Ex: Human Revolution, and AaaaaAAaaaAAAaaAAAAaAAAAA!!! No, seriously.
It appears as though the bulk, if not all, of the sale is being applied to full licenses, which, for those just joining us, means that as long as OnLive exists, you can stream the game to any device you own.
OnLive, a hugely popular on-demand gaming service which came to Android late last year, announced tonight the release of L.A. Noire: Touch Edition, which Founder and CEO Steve Perlman dubs "BY FAR the highest-performance game ever designed for tablets."
For those unaware, OnLive features 25 other touch-playable titles, some of which have been totally redesigned to support touch interaction. L.A. Noire is the latest title to get a touch makeover and is, according to Perlman, "the highest-performance console video game developed specifically for touch-enabled play via mobile cloud gaming.
The hits just keep on coming from DotEmu. After releasing retro gaming classic Another World for Android yesterday, the game developer announced that it would also be bringing Little Big Adventure (no relation to Little Big Planet), another cult classic game from the 90s to Android this fall.
Little Big Adventure may not be a staple of retro gaming in the same way that Mario or Sonic are (those sellouts), but the game garnered quite the following in its time.
Jean-Sebastien Royer, a developer making his debut on Google's Play Store, recently released Kainy – an app that promises to allow users to stream games from their PC over a Wi-Fi, 3G, or 4G connection. The first problem that comes to mind with this concept is devising a cohesive and broadly applicable control scheme. Addressing that in perhaps the most logical (and ingenious) way possible, Kainy allows users to create customized control layouts for each game.
Android typically makes its bread and butter on phones, with a side order of tablets. Palm-sized media players aren't usually on the menu, save for Samsung's own offerings. Today, the company announced a refresh for its handheld phone-less device. The notPod may not be the most in-demand category of devices, but if Samsung's taught us anything this week, it's that the company isn't one to turn down a niche market.
To say that DLC is a growing problem would be an understatement. Of the last five games I've reviewed for this site, all of them have had some form of in-app purchases to expand the game or unlock content. Sometimes it's awful, sometimes it's not so bad, but all of them guarantee you only get most of a game. A new service called Pocket Change, however, wants to let game developers charge on a per-play basis.