Back at the end of May, a gaming accessory company called PowerA announced a new Bluetooth gaming controller for Android phones called the MOGA. At the time, release date and pricing information wasn't yet available, only that the controller would be released "before the holiday season." Looks like PowerA met that deadline, because it just officially announced the MOGA would be hitting the streets on October 21st for $50.
For those who may not be familiar with the MOGA, it's a game controller that includes a nifty built-in clamp-style holder for your smartphone, essentially turning it into a handheld gaming system.
ARCHOS, in an announcement that ambitiously looks to "revolutionize" Android gaming, has just unveiled the GamePad – a 7-inch, dual-core gaming tablet with built in controls (including buttons, a d-pad, triggers, and analog sticks) that remind us a little bit of Sony's PSP.
The interesting bit about this tablet is that it includes "automatic game recognition and mapping tools" which ARCHOS promises will "ensure control compatibility with every advanced Android game."
Of course, one of the most important things about a mobile device meant to center around gaming is its spec sheet.
For the past month or so, you could hardly go to any tech-related corner of the internet without running into something on OUYA (pronounced "OOO-yah"), an impressive little Android-powered console. With respectable specs (Tegra 3 CPU, 1GB RAM, WiFi, Bluetooth, and 1080p), virtually unlimited hackability, and a price of just $99, it's no surprise that it flew through its $1,000,000 Kickstarter goal in the first 24 hours alone.
Since then, the console has continued to pick up even more steam.
Splashtop is one of the leading pieces of remote desktop software, not to mention app of choice for NVIDIA CEO Jen-Hsun Huang when he wants to play Skyrim on his tablet. Now, Splashtop 2 HD has hit the Play Store, bringing pinch-to-zoom support, a new interface, and a very attractive price tag of free, for the time being.
As of right now, the app is free on the Play Store, however Splashtop says that this deal will only be available "for a limited time." Now, according the Play Store rules, a developer cannot convert a free app into a paid app, so it's unclear just how this will work once the developer ends the free period.
Arcade cabinet mods are certainlynothingnew. Ever since the kids of the late 70s and early 80s grew up into the adults of the late 90s and early aughts, the internet has been filled with folks building wooden boxes around computers and joysticks. Today's example, though, uses an Android tablet and a Tatsunoko vs. Capcom fight stick for what might be one of the cheapest, easiest-to-replicate Arcade cabinets around.
Speaking at SIGGRAPH 2012, a yearly computer graphics convention featuring some of the most prominent names in the business, Khronos unveiled updates for several key OpenGL properties including the specs for Open GL ES 3.0. OpenGL ES is the primary graphics API for mobile device platforms, including Android and iOS. As you would expect, the updates are rather technical, but here's an overview of what we can expect in the future.
Ouya just can't stay out of the headlines, can it? After recently announcing that the TV-centric Android gaming system would come with built-in OnLive support, the company is back to say that it's partnering with Square Enix to bring Final Fantasy III to your TV. If you live in Japan, this might be old news, but it marks the first time anywhere else that the game will be available via a television-based console.
When we first heard about Ouya, we were excited. We were also hesitant. While a dedicated console for $99 with its own controller, a Tegra 3 processor, and Android games optimized for the big screen (not to mention free versions or demos of all available games) sounded brilliant, there was the question of longevity. How could this thing continue to hold up once Tegra 3 processors weren't the norm? Well, here's one answer to that question: OnLive support is now going to be built in.
We've seen some pretty cool projects show up on Kickstarter: Capta, Pebble, Chameleon, Vavo... and plenty more. Last night, though, one of the coolest projects I've ever seen made its way to the crowd-funded site: OUYA. You may or may not already be familiar with that name, so a little explanation may be in order.
Update: OUYA broke through the $1m barrier in less than 24 hours.
Update: I've refined a few of my points in this article to focus less on the whole "how much it costs to make a video game" angle, because I'm not exactly an expert on project funding. I think the point I'm trying to illustrate about Kickstarter as a whole is now clearer, and articulated in a more generally-applicable manner.
Note: This piece is of tangential relation to Android (and it grew more tangential as I wrote it), but the game in question is a joint Kickstarter venture promising an Android game, M.U.L.E.