Nvidia wanted to wow us when it unveiled the Shield over a year ago at CES 2013, so naturally it pre-announced a bunch of games for the device. One of the titles mentioned at that event has only now arrived on Android. Rochard is a sci-fi platformer that was originally developed for the PlayStation Network and Steam, but now it's in the Play Store for $6.99.
Has it really been two years already? You're getting to be such a grown up app marketplace, Google Play. Google is offering some modest sales to celebrate two years of Google Play (also two years since the Android Market was smothered in its sleep). You'll find an assortment of apps, music, books, and movies, but don't expect amazing deals.
Most of the apps are offering discounts on in-app purchases. Although, you can play as a bugdroid in Badlands now, which it worthy of celebration all by itself.
The folks at game developer Mediocre have given us such classics as Sprinkle and Granny Smith, but now it's time to break some stuff. Smash Hit has come to Android with neat physics and compelling gameplay. It's a good opportunity to get some of that aggression out too.
Smash Hit is equal parts on-rails shooter and physics simulation. You coast along, approaching various glass barriers. You have to tap to launch balls that break the glass to clear your path.
February is the shortest month of the year, and it also happens to contain the biggest Android-related tech conference, Mobile World Congress. Between the two of them, you might think we'd be short of good games this month. On the contrary - February has given us one of the better crops of high-quality and diverse Android games we've seen in quite a while. Here's our pick for the top seven, in no particular order, with some honorable mentions thrown in for good measure.
It has been about a year-and-a-half since game streaming service OnLive abruptly shut down operations and fired its staff. The company was sold off to an investment firm that kept the lights on, but it was unclear until now what was to become of OnLive. Now OnLive has returned with a new approach to selling you games in the cloud and new management that aims to avoid making the same mistakes twice.
If there's one thing I can say for Out There, it's that this title does not sugar coat the harsh reality of space. Things go wrong that are totally out of your control, and sometimes that means you're going to die. If that was literally the only thing I had to say, this game would be pretty lame. In fact, there's a lot going on in Out There. This is a sci-fi choose-your-own-adventure game that doesn't fall back on laser blasters and explosions to create tension – it's all about survival.
You only need a little bit of self-control to save some real money on apps and games. Don't blow your app budget on whatever comes up – spend smarter with on-sale apps. You might not even have to spend anything. Now that's thrift.
Microsoft has already dabbled around with expanding the Xbox Live experience to mobile devices, but if a recent report from The Verge is to be believed, the company may be about to ramp up its efforts significantly. Our good friend Sources, who is familiar with Microsoft's plans, claims that Microsoft is building a platform that would extend Xbox Live functionality to Android and iOS. Instead of using Google Play Games or Apple's Game Center to track achievements, find other players, and compete with one another, you would be able to use Xbox Live instead.