Most apps on the Play Store are free, and those that are paid usually cost somewhere between one and five dollars. The top price for applications and in-app purchases in the US version of the Play Store before today was $200 (which usually wasn't actually seen except for IAPs for freemium games). Last night, the Play Store developer support page for paid apps was updated, and in nearly every territory where paid apps are supported, the top limit was increased by two to three times. Developers can now set apps or in-app purchases to as much as $400.
Are you a fan of cartoons produced, owned, and distributed by Fox Broadcasting Company? Hey, then it's your lucky day—well, unless you don't like pinball. Zen Pinball now has tables based on Bob's Burgers, Archer, Family Guy, and American Dad.
Prune is a game about planting trees, and I'm sure you think that sounds super-duper boring, but it's really not. With a swipe you can plant a tree and watch it grow toward the light. Only with your careful pruning can it grow large enough to sprout flowers and unlock the next botanical challenge.
Fingerprint reader support is one of the big pushes of Android 6.0 Marshmallow, but it's not just limited to the lock screen. Google has an option in the Play Store to authorize app purchases with a fingerprint, which we first spotted in a teardown of the v5.9 client. Now it's live for 6.0 devices that have fingerprint readers like the Nexus 6P and Nexus 5X.
Google started testing a new way to display star ratings in the Play Store client a few weeks ago, and now it looks like the change is rolling out to everyone. Open your Play Store app, and you might notice app rating stars are displayed numerically throughout the store.
Welcome to the roundup of the best new Android applications, games, and live wallpapers that went live in the Play Store or were spotted by us in the previous 2 weeks or so.
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Looking for the previous roundup editions? Find them here.
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In Cloud Chasers, you must travel across a vast desert to reach the promised land beyond, but it won't be an easy journey. This steampunk-style world is filled with rough terrain and hostile robots, not to mention deserts are pretty inhospitable to begin with. This game also has a socially motivated message, but it's handled gently.
When the best thing that you can say about the latest crop of a long-running video game property is that "the tie-in children's TV show isn't completely terrible," it's not a ringing endorsement. Such is the case with Sonic Boom: after nearly two decades of hit-and-miss remixes on the familiar Sonic formula, SEGA hit a real stinker with the almost universally-reviled Wii U/3DS dual release last year. The "hip" new designs for Sonic, Tails, Knuckles, and the rest of the gang might have been forgiven if the game itself hadn't been one of the worst entries in Sonic's 24-year catalog.
It's odd, then, that SEGA is continuing the "Sonic Boom" label with its latest mobile game, instead of relying on the tried-and-true classic version of sonic that appeals to the nostalgia crowd.