Last Updated: June 21st, 2012
Update: I've refined a few of my points in this article to focus less on the whole "how much it costs to make a video game" angle, because I'm not exactly an expert on project funding. I think the point I'm trying to illustrate about Kickstarter as a whole is now clearer, and articulated in a more generally-applicable manner.
Note: This piece is of tangential relation to Android (and it grew more tangential as I wrote it), but the game in question is a joint Kickstarter venture promising an Android game, M.U.L.E.
Last Updated: June 19th, 2012
Update: Previously, I mentioned that Babel Rising 3D contains in-app purchasing options. These have since been removed.
It is the conventional wisdom of our time that smartphone and tablet gaming are "the future." Like plastics. It's inevitable, it's going to happen - more and more people will move away from the PSPs, the PCs, and the Xboxes to their all-in-one portable devices. Now, that's not to say these other industries are going away any time soon - console and PC gaming will likely to continue to stand on their own for decades (maybe not so much portable consoles).