If you ever spent hours on the Etch-a-Sketch and thought that what it could really use was a dual-core processor, check out the video below. It's The Sandbox, an iOS hit game that's headed for Android soon. Well, "game" may not be the right word - it's more of a simplistic art/animation/music engine that happens to be played like a game. You take on the role of "apprentice deity" and get to play with the classical elements, completing simple missions or moving freestyle on the face of the waters.
With its monochromatic palette and tinkly music, you might confuse Shapes & Sound for a "chill" game. Not so: it's inspired by the twitchy vector shooters of yore, like Asteroids and Tempest. But while those titles offered no more complexity than a rising difficulty curve, Shapes & Sound combines some simple yet appealing graphics with deep gameplay.
The core of the game is simple: tap around your shape to shoot at those flying towards you.
We've only got about a month left before Ouya units start landing in the hands of backers and a few months before the full-blown retail launch. A retail launch that we now learn will include GameStop, Best Buy, Target, Amazon, and an undisclosed number of other sellers. Yes, including brick-and-mortar stores. Things are starting to look pretty good for the little console that could.
Speaking in an interview with the Wall Street Journal, Ouya's CEO released a few extra details, including the price: $100 for the console, which we knew.
Mojang may have a mortal fear of giving releases full version numbers, but that hasn't stopped the company from cranking out new features like mad. Today's update brings a slew of new blocks (including Nether Brick, Block of Quartz, and Sandstone), as well as the ability to build staircases in corners. Oh, and one other thing: the sky finally has clouds now.
The new goodies don't stop there, though. Gravity is also finally in full swing, so now things like sand will fall when the foundations beneath them are removed.
With over 50 million downloads and almost a million 5-star ratings, Temple Run has set the bar rather high for its successor, Temple Run 2.
As is the case with most successful games, the basic premise of Temple Run 2 is the same as the original: you're in possession of an idol that's been stolen from an ancient temple, which has angered a particularly murderous monkey who wants to get it back.
If the success of the Torchlight series has taught us anything, it's that dungeon crawlers are far from obsolete. The latest Android entry in the storied genre is Dungeon Quest, a solid loot-fest that's still in beta. Though there's only one class (mage,) the randomized levels and equipment should please click-happy Diablo fans all over. 100 levels and 5 difficulty settings should will keep things interesting, and the happy-go-lucky graphics don't hurt, either.
Do you like physics games? I sure do. Puddle THD happens to be a great game in this category if you happen to have a Tegra 3 device. The puzzle-centric fluid simulator is typically available on the Play Store for $5, but today the app has gone on sale for a measly $0.99 to celebrate its first whole year on the market. Not bad!
To get an idea of what this game is like you can either watch the video above or rely on my words.
Bringing a much-needed update to the wildly popular Temple Run, Imangi Studios introduced Temple Run 2 to the Play Store earlier this evening. The game, which brings updated graphics, new obstacles, and player-specific powers, is essentially a refresh of the original, bringing it up to par with recent endless-runner entries like Activision's Pitfall!.
Temple Run 2, like its predecessor, provides players with a vague pretext surrounding a sacred idol. All you really need to know is that you're running from a big, scary, demon monkey, avoiding obstacles, and collecting as many coins as possible along the way.
Terry Cavanagh, the mind behind VVVVVV and Don't Look Back, brought Super Hexagon – a game already lauded among iOS, Mac, and Windows users – to Android, with its minimalistic, addictive gameplay intact.
The game, for those who don't know, is about as minimal as it gets – you control a small triangle on the outside of a central hexagon. In sync with a groovy beat, walls will quickly flood in.
Partnered with Steve Jackson, Tin Man Games has brought another Fighting Fantasy title to the digital age with House of Hell. For the uninitiated, Fighting Fantasy is a series of interactive "gamebooks" by Steve Jackson and Ian Livingstone which began publication in the early 80's. The books each contain their own fantasy adventure, the outcome of which is completely dependent on the reader's choices.
Staying true to the 1980's aesthetic of the original printed works, Tin Man's adaptation of House of Hell has the option to turn off its various visual enhancements to "make the gamebook look like it came off the printing press in the 80s." Many players will want to keep them on though – the visual overlays and colored illustrations add a new dimension to the experience, and are wonderfully executed.