When I was younger, video game tips came in one of two forms: a Nintendo hotline that you could call to get someone to walk you through the game, or you could find a written guide in one giant doc with some kind of ASCII art at the top. You kids today get all the nice stuff. Like video walkthroughs delivered directly to your phone or tablet via Break Media's new GameFront app.
This is one of those things that you just have to see to believe. Developer Dave Sapien is working on an "experimental pop up text adventure" that relies on Tasker as the development environment and Tasker App Factory to package the apk. This isn't a particularly easy feat, given that the platform is mostly unsuitable for complicated sounds and graphics. His solution is to make the entire game out of simple dialog boxes, each with two options that guide a player through the story.
Samsung has been babbling about its Unicorn Apocalypse game for a while now. Turns out that it's not only a real thing, but it's actually in the Play Store. It also appears to be pretty crappy judging by the two-star rating. Ouch.
If you're not familiar with Unicorn Apocalypse, then you must've missed Samsung's campaign with famed director Tim Burton where the company teased it. Watch the videos above to get up to speed.
As a writer, I pretty much like words. That's my job. Well, it's not my job to like words, but it helps. It's my job to write words in a coherent and entertaining manner. But I digress, this isn't about stringing words together into sentences; it's about stacking words on top of each other in a Tetris-like game for the aspiring wordsmith. Sure, it may sound a bit confusing, but in reality the concept appears to be relatively simple.
I'm not sure we even have enough wat for this, but let's give it a go. Snoop Dogg—that is to say, the previous incarnation of the entity now known as Snoop Lion—will soon be appearing in a rhythm fighting game on Android called 'Way of the Dogg.' Developed by Echo Peak and under development for two years, the title will show "how we evolve as individuals." Plus, "[Echo Peak has] incorporated the journey of my own personal reincarnation as Snoop Lion into my character," says the rechristened rapper in a ringing endorsement.
Oh, Rovio, Rovio. Whatfore art thou doing, Rovio? The lastfewgames the company has produced have not managed to regain the same amount of public attention that Angry Birds did. In fact, Bad Piggies only stayed in the top 20 by revenue spots for 5 weeks in the U.S. (iOS), compared to 22 months for Angry Birds. Perhaps it's no surprise, then, that the developers have fallen back on their old failsafe: making games for kids' CGI movies.
Toy Story is probably one of the greatest digital films ever made. Kids enjoy the idea of toys coming to life when they aren't around, and adults get their share of subtle humor in the mix, too. Now the crew – Woody, Buzz, Rex, and more – are on your mobile device in a whimsical new game from Disney.
The game, dubbed Toy Story: Smash It! puts a familiar twist on a mobile mainstay: the 3D break-the-blocks puzzler.
If you're colorblind, then I'm afraid you might have to sit this one out, but the rest of you might want to try out Color Sheep. The game is fairly straightforward: you're a sheep. Of course. A pack of hungry, multi-colored wolves are descending upon you. In order to avoid being consumed, you have to target them with your mouth lasers. You didn't know sheep have mouth lasers? Well, they do.
Yesterday, we got an eyeful of NVIDIA's new Tegra 4 and Tegra 4i, along with the Phoenix, NVIDIA's nifty reference device. The benchmarks were quite impressive compared to current-generation processors, but all we got to see in terms of gaming performance was a brief demo of Real Boxing.
In a video posted today to NVIDIA's YouTube channel, the chip maker shows off a "Tegra 4 enhanced Zombie Driver," side by side with the same game running on a "non-Tegra 4" device.
Bringing to market a simplistic, clean take on the puzzler genre, Appxplore released Sporos today. The concept behind Sporos is simple: place sporos (which, by the way, is some sort of "special seed") on the board, watch the adjacent rows or columns light up, and repeat until every cell on the board is illuminated.
Seems easy, right? It would be, except that the levels get progressively harder, with more complex cell patterns, and you've only got a certain number of sporos to work with, each able to light up a certain set of directions.