There are plenty of games in Google Play these days, but I sometimes feel like developers forget to code in the fun. Games are supposed to be fun, right? And what's more fun than shooting anything and everything in your path with a rapidly rotating assortment of weapons? Not much, if you ask me. With that in mind, Expendable: Rearmed has a lot of potential. This is a port of a classic top-down arcade shooter from the Dreamcast, and it is all about destruction.
Much of the platforming genre is based on nostalgia: nostalgia for games like Super Mario World, Donkey Kong Country or Sonic the Hedgehog. These titles dominated consoles and earned themselves legions of fans along the way. An entire sub-set of mobile games is based around recreating that magic, especially when it comes to gameplay.
Pizza Boy is one of those titles. Its premise is simple, like most games of its type tend to be: you're a pizza delivery boy looking to get a particular pie back from a bird who has stolen it.
It's hard to be a free to play app in the Google Play Store. With so many games throwing in-app payments into the faces of their players, it's tempting to follow along with them - if the money's good, why not? However, in the pursuit of cash, gameplay might suffer. On one hand, you want people to pay money, but on the other, you (ideally) don't want to ruin the experience they have if they don't.
Readers of a certain age might remember pumping quarter after quarter into arcade machines back in the day. Maybe one of those arcade games was the classic shooter known as Zaxxon. Now 30 years later Zaxxon is back as a fast-paced tunnel racer that requires some quick reflexes. It's easy for a reimagining of classic titles to go off the rails, but how does Zaxxon Escape fair? Let's see.
There's not much of a backstory here; you are in a space ship and have to get out of Zaxxon's asteroid city through a series of randomly generated tunnels with an explosion hot on your heels.
Iron Jack 2 is a mashing-up of multiple kinds of genres; it combines platforming with some physics-based gameplay and places them inside a familiar "beat levels, get three stars" box. You play as a lone spaceman whose job it is to collect fuel energy. Once enough energy is collected,a level can be exited and completed.
This sounds simple enough, right? We've seen many games use this formula to great effect, making its players jump through increasingly difficult hoops in order to get that vaunted three-star score, and a place on leaderboards.
In the realm of dual-stick shooters, Android’s offerings seem to be plentiful. However, one company’s name stands out due to their past success: Glu Mobile’s Gun Bros is a franchise that many gamers will recognize. Gun Bros seemed to have it all: an addicting premise, no shortage of customization, and perhaps most importantly, controls that didn’t suck. I’ve played my fair share of Gun Bros, so when Glu announced that they would be releasing a similar title (only this time, with cars!) I couldn’t help but be curious.
I have a special place in my heart for real time strategy games. Some of my fondest memories are playing with my dad in our cobbled-together home LAN with games like Age of Empires and Red Alert. But until last week, the last time I had seen a quality mobile RTS was Warfare Incorporated back on my Palm Tungsten T3, almost a decade ago. But now there's a real alternative: Desert Stormfront, from Noble Master Games, is worth a look from any dedicated strategy fan.
Many of us waited with bated breath for Rayman Jungle Run to arrive in the Play Store late last month. Just when the wait was almost over, it was delayed. The game finally arrived a week later with all the platforming goodness you could ask for, so maybe the delay was worth it. All this precision jumping doesn't come free, though. Is the new Rayman worth a few dollars of your cash?
I've been a fan of air combat games for years, but most titles of this sort are done in a very "arcade" way with simplified controls. This is not the case with Rise of Glory – it's a real air combat game. This title was originally released as an Xperia exclusive, but it was recently opened up to more devices. This is one of those games that gives you a free taste before upselling you on the full version through an in-app purchase.
No matter how hard I try, I can never really escape the weird cycle of clicking on everything possible in an effort to get something to work instead of methodically assessing my situation and thinking about what works. Perhaps it's part personal fault and part game design, but it really frustrates me when the most efficient way of progressing is just using every item in every possible way - something will eventually click, right?