If you're reading this, chances are you know more about the topic than I do. I am not a developer, and although I have always wanted to dabble a bit with app and game development (at least when it comes to the basics), I can almost never find a single free minute in the day for me to do that. But I'll do my best to explain what this book and deal are all about.
Packt, a publisher of technology related ebooks, is giving away one free eBook each day until January 3rd. I suppose it's part of the holiday spirit.
The Unreal Engine serves as the core for any number of games across PCs, consoles, and mobile phones alike. When a new version comes out, the changelog is big. Really, really big. Not all of the changes introduced in version 4.10 affect Android, but a solid number of them do.
Hi. I'm Michael. I look at a lot of Google Play Store listings, and Artem and I usually pick out more than a hundred apps and games every month to be featured in our weekly roundups here at Android Police. After doing this week in and week out for a couple of years, there are some observations I'd like to share with developers on how to make your game stand out of the crowd. With us, as with consumers in general, you might only get a few seconds to grab the attention of potential players before they move on - it's important to make the most of them.
When the developers of Unreal Engine ship an update, they mean business. Version 4.9 was released late yesterday and its changelog is remarkably lengthy. Seriously, it's 36,950 words long and has 74 images, about a third of which are animated. It's basically the War And Peace of changelogs.
There are far too many things in this update to cover here, so game developers might want to check out the changelog in all its monumental glory. However, the list of Android-related items is a little more tenable and might be interesting to those who don't make a living (or hobby) out of building games.
Welcome to the latest entry in our Bonus Round series, wherein we tell you all about the new Android games of the day that we couldn't get to during our regular news rounds. Consider this a quick update for the dedicated gamers who can't wait for our bi-weekly roundups, and don't want to wade through a whole day's worth of news just to get their pixelated fix. Today we've got a platformer with Asteroids DNA, a sequel to Game Studio Tycoon, a casual game about drilling, a Square-Enix surprise, and a blank screen. Without further ado:
Imagine moving around a standard platforming game with the look and movement mechanic of Asteroids.
Game developers have a new player in the game engine market, and it's one most of them already know quite well: Autodesk. At GDC Europe, the software company behind some of the most popular 3D modeling tools in the industry – 3ds Max and Maya – has announced the Stingray game engine to compete with the likes of Unreal, Unity 3d, and others. Alongside Autodesk's other design tools, it offers a seamless solution for game developers and designers to rapidly prototype and build high performance, cross-platform games.
Stingray is based on the Bitsquid game engine acquired by Autodesk last year. It supports testing and deployment to Android, iOS, Windows 7 and 8, Oculus Rift DevKit 2, PS4, and Xbox One.
Razer, PC gaming accessory maker and recent Android TV also-ran, bought Ouya. That left a lot of people hanging, and not just Ouya employees or customers. Those Android game developers who had taken the company up on its "Free The Games" funding offer for extra development money in exchange for timed exclusivity to the Ouya platform, and who hadn't yet been paid, got stung by a "bankruptcy or buyout" clause in the contract. Since Ouya was bought by an outside company, the matching funds from the original deal no longer have to be provided.
Gameloft is one of the most prolific and high-profile developers of mobile games, having taken an early lead with the rise of the iTunes App Store and continuing to release games at a rapid pace. But all is not well for the well-known developer: this morning reports have surfaced that the company has completely shut down its New York City studio and related offices.
Have you felt the call of video game development? Maybe you've seen some game featured in the news and thought, "That sucks, I can do way better." Well, put your money where your mouth is and prove it. StackSocial is giving customers the opportunity to name their own price and pick up two courses offered by Udemy on the topics of game development and design, or pick up two additional courses by beating the average price.
In case you're not familiar with Udemy, it's an online training service that currently offers over 20,000 courses on a very wide variety of topics.
Today, the CEO of Unity Technology David Helgason announced a collaboration with Intel to add x86 support to the company's wildly popular Unity 3D game engine. The news was presented during the keynote speech at the Unite 2014 game developers conference alongside announcements for upcoming support of Samsung's Smart TVs and Google's Android TV.
Helgason delivered the information pretty quickly, but it's not the kind of thing that requires a long introduction.
Both Unity 4 and 5 will be updated to include support for Intel Core and Intel Atom-based mobile processors. This will allow developers to build native variants of their games for ARM and x86 targets with very little effort.