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Francis Cortez Explores Material Design Thinking In Conceptual NBA App

As with Holo before it, Material Design has triggered a deluge of app concepts, mockups, and fancy animations from various enthusiasts and designers in the community (myself included). A key factor that is often left out of these presentations, however, is a detailed and thoughtful explanation of design choices and UI considerations that went into the finished product.

As a designer, explanations of your design thinking are critical when presenting new designs, not just to those that would actually be building the app (they need to know the details), but to a broader audience of end users and even other designers.

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[Webdev Hotness] Adobe Releases Shadow, A Tool For Synchronized Browsing And Remote Debugging Between Your Desktop And Multiple Android Devices

Adobe has unveiled Shadow, a new way for front-end web developers that aims to make designing and testing your website layouts on multiple screen sizes an absolute breeze. Shadow is actually a collection of tools consisting of:

Once you install the two desktop components on your computer and the mobile apps on all your development devices, you simply pair each one via a simple pin into a single network of sorts, and voila - say hello to synchronized browsing and refreshing in Chrome.

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