Our good friends at Wirefly released a video a few days ago showing a browser speed test between the new T-Mobile myTouch 4G and Apple's iPhone 4. The results added another win for the Android crowd, as the myTouch 4G bested the iPhone 4 in both tests.
The win gets even sweeter, though: the second page loads faster on the MT4G, even with the embedded YouTube video (albeit, it doesn't actually load the video).
Adobe's Flash Player for Android has topped a million downloads on the Market. Someone break out the special occasion custom label champagne. I really don't mean to be crass about Flash - but I can't help it.
Flash is the single most overhyped piece of software available for Android today, there's little in the way of getting around that statement. What has led me to such a conclusion? If the website of a restaurant I'm looking at on Yelp (an awesome piece of Android software) runs on a Flash interface, I just close the window.
Over at XDA, user designgears got this leak from an anonymous source and, while we were initially skeptical of its authenticity, it does appear legit, according to the users who have flashed it. The instructions to install it are fairly simple for even inexperienced users:
Download the leaked file I897UCJI6-OCD-REV02-Low-designgears.exe (hit the source link at the end of this post).
Turn off your Captivate.
Launch the I897UCJI6-OCD-REV02-Low-designgears.exe file you just downloaded.
While trying to figure out the best way to develop a cross-platform game, developer Christopher Black created a simple HTML5 benchmark, which he then ran on a Nexus One (N1), iPod Touch 4G, and iPhone 4. For some further variety, he also tested Flash 10.1 on the N1. The test itself was simply a black ball bouncing, and the results were incredibly surprising: the Nexus One ran the animation 67% faster than the iPod Touch, and 81% faster than the iPhone 4.
CyanogenMod 6 is one of the most popular Android custom ROMs, and for a good reason - besides supporting a myriad of devices, it is built from AOSP (Android Open Source Project), which means no extra garbage that normally comes installed by carriers and customizations/improvements for the people, by the people (the CM contributor community is huge).
Sprint has abandoned our beloved HTC Hero (it was my first Android device a bit under a year ago now and holds a special place in my heart) but the Android community hasn't.
Adobe announced a "critical vulnerability" in the Flash 10.1 platform for all OS's, including Android, yesterday. While this is an extremely common occurrence (I use it to mark the new moon), it is a little troubling to know that Adobe's infamously-insecure plug-in could be giving evil-doers unsolicited access to Android devices running Flash.
While Adobe was not clear on exactly what malicious activity the exploit could allow on Android devices, the typical "control of a user's system" language is used when describing the implications of the problem.
Sure, FroYo for the Droid Incredible was out and about this morning, and FroYo for the original Droid rolled out a while ago, and now we've got even more update news, this time for owners of the original Droid.
If you recall, (don't worry, I don't either) the first FroYo update for the original Droid brought many things, but downloading Adobe Flash player from the Market was not among them.
It’s been a while coming, but Adobe’s Flash Player 10.1 has now ditched its Beta status. Released today to coincide with the ongoing Adobe conference in San Francisco, Flash Player 10.1.92.8 is available in the market for compatible devices, namely Nexus Ones running Froyo. As with all Market releases, there are some quirks with the releases availability, so don’t be surprised if it’s not appearing for you even though it should be.
Yesterday, we spent the day at Adobe HQ for their Adobe for Android Summit. We heard from Anup Murarka of the Mobile and Devices team, Paul Betlem for Flash, Aaron Filner for AIR, and N.J. on Flash platform tools.
Anub started off with some numbers:
85 of Alexa Top 100 sites use Flash
70% of web games use Flash
70% of all video on the web is Flash
98% of internet connected PCs have Flash player worldwide
95% of internet connected PCs worldwide have installed Flash Player 10
90% of top 20 OEMs committed to delivering Flash
Thanks to its wide distribution and variety of usability - whether for an app, a game, a movie, or something else - Flash is just about everywhere.