04
Mar
unnamed

It's a widely-known fact that Google's unofficial motto when it comes to potential monopolies, privacy violations, and other slightly gray areas of technological ethics is "don't be evil." Lately it seems like Twitter is taking the opposite approach. The latest victim of their incredibly frustrating corporate policy is TweetDeck, the once-loved power app for Twitter that was acquired by the service itself in 2011. In a rambling post on the official TweetDeck website, the developers mentioned that they are ending support for the Android version (as well as the iPhone and Adobe Air versions, and Facebook integration) in May.

unnamed (1) unnamed

The reason for TweetDeck's less-than-graceful exit from the mobile world is obvious: Twitter would rather you use their official app.

23
Feb
nochange

To say that DLC is a growing problem would be an understatement. Of the last five games I've reviewed for this site, all of them have had some form of in-app purchases to expand the game or unlock content. Sometimes it's awful, sometimes it's not so bad, but all of them guarantee you only get most of a game. A new service called Pocket Change, however, wants to let game developers charge on a per-play basis. This is beyond scummy.

Going From Bad...

Back before DLC became a common term amongst gamers, we still paid for extra content. Whether we called them "expansion packs", "map packs", or "Pokemon Every Color Of The Friggin' Rainbow", we would pay money for new content to extend games we enjoyed.