Yesterday, T-Mobile officially announced its new "UNcarrier" plans to much fanfare and profanity. The idea is simple: you pay one price for your service, and a separate price for your device. You can either choose to pay the full cost of your phone up front, or pay a deposit at first and then a monthly fee after that.
"But wait," the entire tech world cried, "That monthly fee is still a contract, right? Read More
Did you hear about Google's sweet new app called Keep? After five years of Android existing without a basic note-taking app like iOS had for forever, Google finally got around to creating its own. Oh, and it even added a to-do list and picture uploading and voice memos and-wait, what's that? You don't want to use it because Google Reader closed? I'm not sure I follow.
I'm an open-minded kind of guy, though. Read More
We've mentioned a couple of times on this site that when it comes to the battle of HTC versus Samsung, advertising is of paramount importance. Why? Because people who don't read blogs with names like 'Gizmondo,' 'Android Cops,' or 'The Precipice' have no idea what makes the Galaxy S IV better than the HTC One or vice versa. In fact, more often than not, the average Joe looking to buy a new item in a field he has no expertise in has just one question: what's a good brand? Read More
I'm going to be up front: I want Glass. I'm thoroughly intrigued with the idea, I love the possibility of having an always-available camera that sees whatever I see, and completely hands-free Google sounds like a perfectly natural progression of the things like Google Now and voice actions. In the world where personal digital assistants seem commonplace, why should we not expect those things to be always accessible and visible?
Well, apparently there are a lot of reasons. Read More
Yesterday, Google did what Google does best: announce a first version of something that is completely ridiculous, very few people care about, most folks mocked, and that will ultimately end up forgotten in the annals of internet history. No offense, Goog. Some later products are spectacular, but let's be real. Very rarely does Google get it right on the first try.
However, the Chromebook Pixel is still a huge deal and the savvy analyst should take notice, because things just changed in a big way. Read More
In October of 2012, the Library of Congress elected not to renew DMCA exemptions that explicitly allow end users to unlock their cell phones at will, thus ending a six year tradition. This has made a lot of people very angry and has been widely regarded as a bad move. The quest to do something about it began almost immediately. And by "almost immediately" I mean "nearly three months later and at almost the very last minute."
Still, regardless of when the outrage gained steam, the fact is it did. Read More
Look, Gamevil, we need to talk. You folks have been doing some fine work in the mobile gaming world, you really have. Zenonia, Baseball Superstars, Colosseum, well-made titles all. And I'm sure plenty of cash-strapped gamers appreciate that the vast majority of your games can be played for free. But in the last few months, you've become the poster child of everything that's wrong with mobile gaming.
Case in point: your brand new entry in the much-loved Cartoon Wars series. Read More
The scene: a board room. Ominous and shrouded in mystery, all that can be seen is a long, black glass desk and on either side, twelve featureless chairs. In each sits a grumpy old person. The rest of the chamber is a dark, empty void. Out of the abyss a lone man appears, approaching the head of the table. He's adorned in blue jeans, a white dress shirt and a dark blazer. Read More
The following is a guest post and an open letter to Google from Simply Applied, the makers of apps Sign and CritiCall. It was written by Chris H and Peter V, the developers on the Simply Applied team.
To put it plainly, Google’s Developer Support is awful. It’s entirely faceless, avoiding human contact like a recluse living under Uluru in the Australian Outback – its almost enough to long for the days of, “Press 1 for Billing” phone menus. Read More
Though you may not have heard of them, Zeboyd Games is something of a darling in the world of indie gaming. After scoring hits with the quirky neo-retro RPGs Cthulhu Saves The World and Breath Of Death VII, the two-man studio made it big by landing a contract with webcomic giant Penny Arcade. The third game in the series, On The Rain-Slick Precipice of Darkness III, abandoned the 3D style of the previous entries for a sprite-based, pixelated throwback to 16-bit gaming goodness. Read More