The following is a guest post and an open letter to Google from Simply Applied, the makers of apps Sign and CritiCall. It was written by Chris H and Peter V, the developers on the Simply Applied team.
To put it plainly, Google’s Developer Support is awful. It’s entirely faceless, avoiding human contact like a recluse living under Uluru in the Australian Outback – its almost enough to long for the days of, “Press 1 for Billing” phone menus. Read More
Though you may not have heard of them, Zeboyd Games is something of a darling in the world of indie gaming. After scoring hits with the quirky neo-retro RPGs Cthulhu Saves The World and Breath Of Death VII, the two-man studio made it big by landing a contract with webcomic giant Penny Arcade. The third game in the series, On The Rain-Slick Precipice of Darkness III, abandoned the 3D style of the previous entries for a sprite-based, pixelated throwback to 16-bit gaming goodness. Read More
Like most in the Android world, I've been steadily increasing my comfort zone on how big a screen I want. Back in the day, I was obsessed with getting my phone as small as possible, like Zoolander. Then I got my first smartphone in the Windows Mobile 6 days, and ever since then every device I get has a bigger screen than the last, and I end up being happy about it. Read More
In case you haven't heard (and how could you not?), Google has sold out of pretty much every new Nexus they've launched. If you head to the Play Store as of this writing, you cannot buy a Nexus 4 or Nexus 10. Even the 3G-connected Nexus 7 was unavailable for a while. As if that wasn't enough, customers started receiving emails saying their shiny new Nexus 4s were going to be delayed as much as three weeks. Read More
Back in February of 2011, Eric Schmidt took the stage at MWC to announce Google's latest tablet-oriented app: Movie Studio. It was a rather exciting new addition to Google's first foray into the tablet world. This made it possible for tablet users to not just view content, but to create it as well. This was a big deal. At the time, Apple already had a year-long head start on tablets. Not only would Android need a lot of third-party app support, but first-party apps would be essential to the platform's success. Read More
Manufacturers, you're awful at naming things. Sorry. It's true. In many cases, you've either muddied the brand of your flagship devices, or made it incredibly difficult for customers to know what they should be asking for when they walk into a store. This is probably not a good thing since you want customers to buy your stuff. More than that, though, you want them to love your stuff, so they'll buy more of it. Read More
Last night, I finally sold my Logitech Revue.
Why? Google's absolute silence on Google TV (GTV) during I/O keynotes represented, as I saw it, the last straw for the platform (at least in its current state). Of course, Google TV hasn't really seen much action since last fall, but after former Google CEO Eric Schmidt promised big, magical things for this summer, it seemed Mountain View might still have some GTV tricks up its sleeves. Read More
A few days ago, my colleague David Ruddock shared his feelings on Android tablets, why they "suck," and a few suggestions on how they can be improved. At the start of that editorial, he asked the question "how often do you instinctively reach for [your Android tablet], as opposed to your phone or laptop?" Today, I'm going to answer that question from my own personal standpoint, and I'm going to explain why I think Android tablets are actually underrated. Read More
I want to ask everyone a question - well, everyone who owns an Android tablet, that is - how often do you instinctively reach for it, as opposed to your phone or laptop? I don't care what the reason is, I'm just genuinely curious how much of a "tweener" role your Android tablet has taken in your life. And after you read this editorial, share that story with me in the comments, because I'd really like to have a discussion with people on this. Read More
There's little denying that Apple rules the smartphone world. The company sells just one phone model, yet that sole model constitutes 8.8% - or roughly 1 in 11 - of all worldwide smartphone sales and 73% of profits. iOS is the second most popular smartphone OS in the US after Android with 31.4% of the market (Android has 50.8%). Windows Phone 7, on the other hand, has just 4% of the US smartphone market, yet it's Microsoft that we have to worry about. Read More