I'm going to be up front: I want Glass. I'm thoroughly intrigued with the idea, I love the possibility of having an always-available camera that sees whatever I see, and completely hands-free Google sounds like a perfectly natural progression of the things like Google Now and voice actions. In the world where personal digital assistants seem commonplace, why should we not expect those things to be always accessible and visible?
Well, apparently there are a lot of reasons. Read More
Yesterday, Google did what Google does best: announce a first version of something that is completely ridiculous, very few people care about, most folks mocked, and that will ultimately end up forgotten in the annals of internet history. No offense, Goog. Some later products are spectacular, but let's be real. Very rarely does Google get it right on the first try.
However, the Chromebook Pixel is still a huge deal and the savvy analyst should take notice, because things just changed in a big way. Read More
In October of 2012, the Library of Congress elected not to renew DMCA exemptions that explicitly allow end users to unlock their cell phones at will, thus ending a six year tradition. This has made a lot of people very angry and has been widely regarded as a bad move. The quest to do something about it began almost immediately. And by "almost immediately" I mean "nearly three months later and at almost the very last minute."
Still, regardless of when the outrage gained steam, the fact is it did. Read More
Look, Gamevil, we need to talk. You folks have been doing some fine work in the mobile gaming world, you really have. Zenonia, Baseball Superstars, Colosseum, well-made titles all. And I'm sure plenty of cash-strapped gamers appreciate that the vast majority of your games can be played for free. But in the last few months, you've become the poster child of everything that's wrong with mobile gaming.
Case in point: your brand new entry in the much-loved Cartoon Wars series. Read More
The scene: a board room. Ominous and shrouded in mystery, all that can be seen is a long, black glass desk and on either side, twelve featureless chairs. In each sits a grumpy old person. The rest of the chamber is a dark, empty void. Out of the abyss a lone man appears, approaching the head of the table. He's adorned in blue jeans, a white dress shirt and a dark blazer. Read More
The following is a guest post and an open letter to Google from Simply Applied, the makers of apps Sign and CritiCall. It was written by Chris H and Peter V, the developers on the Simply Applied team.
To put it plainly, Google’s Developer Support is awful. It’s entirely faceless, avoiding human contact like a recluse living under Uluru in the Australian Outback – its almost enough to long for the days of, “Press 1 for Billing” phone menus. Read More
Though you may not have heard of them, Zeboyd Games is something of a darling in the world of indie gaming. After scoring hits with the quirky neo-retro RPGs Cthulhu Saves The World and Breath Of Death VII, the two-man studio made it big by landing a contract with webcomic giant Penny Arcade. The third game in the series, On The Rain-Slick Precipice of Darkness III, abandoned the 3D style of the previous entries for a sprite-based, pixelated throwback to 16-bit gaming goodness. Read More
Like most in the Android world, I've been steadily increasing my comfort zone on how big a screen I want. Back in the day, I was obsessed with getting my phone as small as possible, like Zoolander. Then I got my first smartphone in the Windows Mobile 6 days, and ever since then every device I get has a bigger screen than the last, and I end up being happy about it. Read More
In case you haven't heard (and how could you not?), Google has sold out of pretty much every new Nexus they've launched. If you head to the Play Store as of this writing, you cannot buy a Nexus 4 or Nexus 10. Even the 3G-connected Nexus 7 was unavailable for a while. As if that wasn't enough, customers started receiving emails saying their shiny new Nexus 4s were going to be delayed as much as three weeks. Read More
Back in February of 2011, Eric Schmidt took the stage at MWC to announce Google's latest tablet-oriented app: Movie Studio. It was a rather exciting new addition to Google's first foray into the tablet world. This made it possible for tablet users to not just view content, but to create it as well. This was a big deal. At the time, Apple already had a year-long head start on tablets. Not only would Android need a lot of third-party app support, but first-party apps would be essential to the platform's success. Read More